我有 UI图像,其源图像是在运行时分配的。这些图像将具有各种尺寸,我需要缩放它们以适应布局元素的边界,以便整个图像可见。
我已经为此尝试了很多方法,但是我似乎无法让它发挥作用;有谁能请我提供一些如何实现这个目标的指示?
非常感谢提前
NB :布局是通过布局组组件来控制的,这些组件与使用其他可能有用的布局组件(例如宽高比Fitter <)控制矩形时会发生冲突/ em>和 Content Sizer (如此问题的文档解决方案中所述)
public
function ContextImgImp() {
Debug.Log("Context Img Located at: " + texLocation);
var wwwDirectory = "file://" + texLocation; //this will probably need to change for other OS (PC = file:/ [I think?]) - **REVISE**
Debug.Log("Tex located at: " + wwwDirectory);
newImgTex = new Texture2D(512, 512, TextureFormat.DXT1, false);
while (true) {
var www: WWW = new WWW(wwwDirectory);
yield www;
Debug.Log("Done Downloading Texture");
www.LoadImageIntoTexture(newImgTex);
if (www.isDone) {
break; //if done downloading image break loop
}
}
var imgSprite = contImg.sprite;
var imgRect = imgSprite.rect;
var imgPivot = imgRectTrans.pivot;
var pixelScale = 100;
Debug.Log("Pixel Scale:" + pixelScale);
newImgSprite = Sprite.Create(newImgTex, imgRect, imgPivot, pixelScale);
contImg.sprite = newImgSprite;
//imgRectTrans.rect.size = Vector2(130,130);
//contImg.sprite.rect.size = Vector2(130,130);
//contImg.type = Image.Type.Simple;
//***HERE***
if (assetFromFile) {
ImgNameSplit(); //only execute namesplit if from file
}
}
答案 0 :(得分:1)
有“SetNativeSize”函数,但是如果您使用布局组件,则在下一个更新循环中将覆盖此大小。