我正在尝试在TMX文件中读取平台级别。我试图绘制tileset以查看我的代码是否正常工作。这是我加载地图的方式:
function TileMapLayer(mapWidth, mapHeight, tileWidth, tileHeight, layerName, tileData) {
'use strict';
var name = layerName,
width = mapWidth, height = mapHeight,
// An array of integers used to figure out whether there is a tile in the
// player's position
map = [width][height];
// The tileset that makes up the tilemap
this.tileSet = Game.res.getImage('tileSet');
var data = tileData;
function getWidth() {return width;}
function getHeight() {return height;}
}
TileMapLayer.prototype.draw = function() {
'use strict';
ctx.beginPath();
ctx.drawImage(this.tileSet, canvasWidth / 2, canvasHeight / 2);
ctx.closePath();
};
function TileMap() {
'use strict';
this.mapLayers = [];
}
TileMap.prototype.loadFile = function(pathToFile) {
'use strict';
var xhr = new XMLHttpRequest();
var that = this;
xhr.onreadystatechange = function() {
if(xhr.readyState === 4) {
// read in xml file
var domParser = new DOMParser();
var mapData = domParser.parseFromString(xhr.responseText, 'text/xml');
var mapAttributes = mapData.getElementsByTagName('map')[0].attributes;
// get tileset location
var tileSet = mapData.getElementsByTagName('tileset')[0].getElementsByTagName('image')[0].attributes;
Game.res.addImage('tileSet', '/home/agoston/Documents/js/platformer/res/maps/' + tileSet.getNamedItem('source').nodeValue);
// get map & tile dimensions
that.width = parseInt(mapAttributes.getNamedItem('width').nodeValue);
that.height = parseInt(mapAttributes.getNamedItem('height').nodeValue);
that.tileWidth = parseInt(mapAttributes.getNamedItem('tilewidth').nodeValue);
that.tileHeight = parseInt(mapAttributes.getNamedItem('tileheight').nodeValue);
// get layer data
var layers = mapData.getElementsByTagName('layer');
// create layers
for(var i = 0; i < layers.length; ++i) {
that.mapLayers[i] = new TileMapLayer(that.width, that.height,
that.tileWidth,
that.tileHeight,
layers[i].attributes.getNamedItem('name').nodeValue,
layers[i].getElementsByTagName('data')[0]);
}
}
};
xhr.open('GET', pathToFile, true);
xhr.send(null);
};
TileMap.prototype.draw = function() {
// this block of code doesn't execute
for(var i = 0; i < this.mapLayers; ++i) {
console.log('drawing map layers');
this.mapLayers[i].draw();
}
};
然而,应该通过地图图层数组的循环根本不循环。当我尝试使用以下方法绘制数组中的第一个地图图层时:
TileMap.prototype.draw = function() {
this.mapLayers[0].draw();
};
它绘制了tileset图像,但它给出了这个错误:
TypeError: this.mapLayers[0] is undefined
有谁知道为什么会这样?如果您愿意,可以在此处找到TMX文件:http://pastebin.com/MYdJCHfQ
答案 0 :(得分:0)
看起来mapLayers是一个你要迭代的数组,但是你缺少它的length属性来告诉循环什么时候停止循环。也许这会有所帮助:
for(var i = 0, j = this.mapLayers.length; i < j; ++i) {
console.log('drawing map layers');
this.mapLayers[i].draw();
}