我正在创建一个drap and drop简单游戏,从影片剪辑中拖放项目。一切都工作正常,但后来我不得不添加更多项目,所以我创建了一个ScrollPane并通过它引用了影片剪辑,现在我需要重新修改我如何再次引用该影片剪辑。
导出动画片段,以便滚动窗格可以将其带入...
之前:
package {
import flash.display.*;
import flash.geom.Point;
import flash.events.*;
public class shopping extends Sprite {
public function shopping() {
shoppinglist.Ketch.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
shoppinglist.Ketch.addEventListener(MouseEvent.MOUSE_UP, dropIt);
欢迎任何帮助......希望这是有道理的......
**修改
仍然真的在努力,这是我的代码:
package {
import flash.display.*;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.events.KeyboardEvent;
import flash.events.*;
public class shopping extends MovieClip {
public function shopping() {
var counter:Number = 0;
var startX:Number;
var startY:Number;
var budget:Number = 25
scoreText.text = 'You have £'+budget+' for your weekly shop';
priceText.text = '£'+budget;
ScrollList.Ketch.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
ScrollList.Ketch.addEventListener(MouseEvent.MOUSE_UP, dropIt);
public function pickUp(e:MouseEvent):void {
e.target.startDrag(true);
reply_txt.text = "";
e.target.parent.addChild(e.target);
startX = e.target.x;
startY = e.target.y;
}
public function dropIt(e:MouseEvent):void {
e.target.stopDrag();
if (e.target.dropTarget != null && e.target.dropTarget.parent == trolley){
//reply_txt.text = "Good Job!";
e.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
e.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
e.target.buttonMode = false;
//e.target.x = trolley.x;
//e.target.y = trolley.y;
if(e.currentTarget.name == 'Ketch'){
budget -= 1.25;
scoreText.text = 'You have £'+budget+' for your weekly shop';
}
counter++;
} else {
//reply_txt.text = "Try Again!";
e.target.x = startX;
e.target.y = startY;
}
if(counter == 4){
reply_txt.text = "Congrats, you're finished!";
}
}
ScrollList.Ketch.buttonMode = true;
}
}
}
答案 0 :(得分:1)