我可能对如何捕获按键操作有一个基本的误解。我已经设置了基本的按键和效果,但是当我尝试在更大的脚本中执行相同的操作时,它没有任何效果。例如,第一个程序工作得很好。我按空格键,窗口关闭。
import Tkinter as tk
class ExampleApp(tk.Tk):
def __init__(self):
def pressSpace(event):
self.destroy()
tk.Tk.__init__(self)
w, h = self.winfo_screenwidth(), self.winfo_screenheight()
self.geometry("%dx%d+0+0" % (w, h))
self.bind("<space>", pressSpace)
if __name__ == "__main__":
app = ExampleApp()
app.mainloop()
但是当按下空格时,第二个似乎没有做任何事情。
#Program has been greatly simplified without affecting the outcome
import Tkinter as tk
class ExampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
# make program fullscreen
w, h = self.winfo_screenwidth(), self.winfo_screenheight()
self.geometry("%dx%d+0+0" % (w, h))
self.label = tk.Label(self)
self.label.pack()
self.remaining = 0
self.countdown(15)
def countdown(self, remaining = None):
paused = 0
def pressSpace(event):
if(paused == 0):
paused = 1
else:
paused = 0
#bind spacebar to pause the timer
self.bind(self, "<space>", pressSpace)
if remaining is not None:
self.remaining = remaining
if self.remaining <= 0:
#Time has expired. Players lose
self.label.configure(text="TIME!", fg='black', bg='brown')
else:
#There is still time on the clock. This cuts the time into readable chunks
self.label.configure(text= str(self.remaining) + ' - Paused = ' + str(paused))
if(paused == 0):
#Check if the timer is toggled to pause
self.remaining = self.remaining - 1
self.after(1000, self.countdown)
if __name__ == "__main__":
app = ExampleApp()
app.mainloop()
我不明白。该程序似乎在功能上相似,并且所有内容都包含在同一个函数中,但变量“已暂停”。似乎根本没有改变,计时器也没有停止。
我很害怕。我是否偏离了The Path?
答案 0 :(得分:2)
代码中的许多问题 -
您的绑定似乎有误 -
self.bind(self, "<space>", pressSpace)
不确定您再次发送self
的原因。你应该做 -
self.bind("<space>", pressSpace)
在您的函数中 - pressSpace()
- 由于您设置了paused=0
或paused=1
,暂停被视为该函数的局部变量,因此您会收到错误消息 - UnboundLocalError: local variable 'paused' referenced before assignment
。相反,我会恳请您将paused
设置为self
上的实例变量并使用它。
其次,即使绑定变得正确,在每次调用countdown
时,您都会将paused
更改回0
。为此,您应将绑定和设置暂停移至0逻辑__init__()
。然后当应用程序取消暂停时,您需要重新开始倒计时。
有效的代码 -
import Tkinter as tk
class ExampleApp(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
# make program fullscreen
w, h = self.winfo_screenwidth(), self.winfo_screenheight()
self.geometry("%dx%d+0+0" % (w, h))
self.label = tk.Label(self)
self.label.pack()
self.remaining = 0
self.paused = 0
def pressSpace(event):
if(self.paused == 0):
self.paused = 1
else:
self.paused = 0
self.countdown()
#bind spacebar to pause the timer
self.bind("<space>", pressSpace)
self.countdown(15)
def countdown(self, remaining = None):
if remaining is not None:
self.remaining = remaining
if self.remaining <= 0:
#Time has expired. Players lose
self.label.configure(text="TIME!", fg='black', bg='brown')
else:
#There is still time on the clock. This cuts the time into readable chunks
self.label.configure(text= str(self.remaining) + ' - Paused = ' + str(self.paused))
if(self.paused == 0):
#Check if the timer is toggled to pause
self.remaining = self.remaining - 1
self.after(1000, self.countdown)
if __name__ == "__main__":
app = ExampleApp()
app.mainloop()