问题
当一个是self
的孩子而另一个是sprite
的孩子时,如何实现两个精灵的交集?
由于他们的立场与彼此之间的比较完全不同?
实施例;这是在每个帧之前运行以确定它们是否相交
-(void)checkInFOVWithPlayer:(Player *)player andEnemy:(Player *)enemy {
SKNode *node = [player childNodeWithName:player.playersFOVName];
if (CGRectIntersectsRect(node.frame, enemy.frame)) {
// [self playerAimAtEnemy:enemy withPlayer:player];
NSLog(@"inframe");
} else {
NSLog(@" ");
}
}
但是,node
是player
的孩子,enemy
是self
的孩子。那么如何检查它们是否相交?
这里是他们初始化的地方
float radianAngle = ((fovAngle) / 180.0 * M_PI);
float fovOpposite = atanf(radianAngle) * fovDistance;
SKShapeNode *fov = [SKShapeNode node];
UIBezierPath *fovPath = [[UIBezierPath alloc] init];
[fovPath moveToPoint:CGPointMake(0, 0)];
[fovPath addLineToPoint:CGPointMake(fovOpposite *-1, fovDistance)];
[fovPath addLineToPoint:CGPointMake(fovOpposite, fovDistance)];
[fovPath addLineToPoint:CGPointMake(0, 0)];
fov.path = fovPath.CGPath;
fov.lineWidth = 1.0;
fov.strokeColor = [UIColor clearColor];
fov.antialiased = NO;
fov.fillColor = [UIColor greenColor];
fov.alpha = 0.2;
fov.name = @"playerFOV";
[_playerImage addChild:fov];
and enemy
NSString *bundle = [[NSBundle mainBundle] pathForResource:@"enemyImage" ofType:@"png"];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:bundle];
SKTexture *texture = [SKTexture textureWithImage:image];
_enemy = [Player spriteNodeWithTexture:texture];
_enemy.position = CGPointMake(100, 100);
_enemy.size = CGSizeMake(20, 20);
_enemy.playerAimAngle = [self returnRandomNumberBetween:0 to:360];
_enemy.anchorPoint = CGPointMake(0.5, 0.5);
_enemy.playerHealth = 100;
_enemy.playerIsDead = false;
[self addChild:_enemy];
答案 0 :(得分:0)
-(void)checkInFOVWithPlayer:(Player *)player andEnemy:(Player *)enemy {
SKNode *fovNode = [player childNodeWithName:player.playersFOVName];
SKNode *node = [self childNodeWithName:@"enemy"];
CGPoint newPosition = [self convertPoint:node.position toNode:fovNode.parent];
if (CGRectContainsPoint(fovNode.frame, newPosition)) {
[self playerAimAtEnemy:enemy withPlayer:player];
}
}
这最终成为我解决问题的方法,但是,我必须找到一种方法来改变节点的框架,使其不是矩形。