我试图将UILabel放在我场景的中心位置。我这样做是通过获取中心值然后使用convertPointToView函数,然后减去宽度,结果不在中心。如果有人能告诉我为什么我在做什么是错的,或者甚至可能为我修好,我会非常感激。结果如下:(http://i1087.photobucket.com/albums/j461/niiooo/Screen%20Shot%202015-09-10%20at%205.26.37%20PM.png)
import SpriteKit
class GameScene: SKScene {
var testSprite: SKSpriteNode = SKSpriteNode(imageNamed: "Spaceship")
var testLabel: UILabel = UILabel()
func defineTestLabel(var #label: UILabel) -> UILabel {
var labelXPos: Int = Int()
labelXPos = Int(convertPointToView(CGPoint(x: (self.size.width / 2) - 50, y: 0)).x)
label = UILabel(frame: CGRect(x: labelXPos, y: 100, width: 100, height: 100))
label.text = "Test"
label.textAlignment = NSTextAlignment.Center
label.layer.borderColor = UIColor.blackColor().CGColor
label.layer.borderWidth = 5
return label
}
override func didMoveToView(view: SKView) {
self.view?.addSubview(defineTestLabel(label:self.testLabel))
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch in (touches as! Set<UITouch>) {
let location = touch.locationInNode(self)
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
答案 0 :(得分:0)
您可以使用场景midX减去标签宽度的一半。