Hooooookay所以这是另一个“我只是不知道发生了什么”问题:
我第一次拨打下面getFullWL()
的电话时,会按预期获得所有值。但是,每次后续调用都返回nan
而不是真值(XCode中的-nan(0x400000000)
或其他内容)
此外,如果我将“调试”行放在SFLog
中,则值打印为nan
,但会返回正确的值!如果我注释掉SFLog
(这只是NSLog
的#define,具体取决于我设置的级别 - 没什么特别的),然后isnan()
中的View
没有抓住该值,但会将其检查为isnan()
} Window
Window
和View
坐在一个帖子上,而DataModule
和DCMPix
坐在另一个帖子上(主线程,我相信)。 DCMPix
也从Core-Data对象中获取一些数据(我相信fImage
)。
void Window::PopUp()
{
// Grab the View from the Pipe Thread and cast it to my local namespace subclass View
View *view = static_cast< View* >(getPipe()->getView(event.context.view));
float fullww = view->getFullWW();
float fullwl = view->getFullWL();
//SFLog(@"WindowLevel Window %f", wl);
// set SLider Values
if (!isnan(fullwl)){
[[vc winLevel] setMinValue:fullwl];
[[vc winLevel] setMaxValue:(-1.0f*fullwl)];
}
}
float View::getFullWL()
{
float wl = _callPixMethod(@selector(fullwl)).floatValue;
if ( isnan(wl) ) wl = _wl * 2.0f; //<-- is never detected as NaN here
//SFLog(@"WindowLevel View %f", wl); //<-- but is *printed* as NaN here
return wl;
}
// A Union to "cast" the return from the [object performSelector:] method.
// Since it returns `id` and (float)(id) doesn't work.
union performReturn {
id OBJC_ID;
int intValue;
float floatValue;
bool boolValue;
};
performReturn View::_callPixMethod(SEL method)
{
DataModule* data;
DataVisitor getdata(&data);
getConfig()->accept(getdata);
performReturn retVal;
retVal.OBJC_ID = data->callPixMethod(_datasetIndex, _datasetID, method);
return retVal;
}
id DataModule::callPixMethod(int index, std::string predicate, SEL method)
{
DCMPix *pix =[[getSeriesData(predicate) pixList_] objectAtIndex:index];
pthread_mutex_lock(&_mutex);
id retVal = [pix performSelector:method];
pthread_mutex_unlock(&_mutex);
return retVal;
}
// DCMPix.m (from API, can't change)
- (float) fullwl
{
if( fullww == 0 && fullwl == 0) [self computePixMinPixMax];
return fullwl;
}
- (void)computePixMinPixMax
{
float pixmin, pixmax;
if( fImage == nil || width * height <= 0) return;
[checking lock];
@try
{
if( isRGB)
{
pixmax = 255;
pixmin = 0;
}
else
{
float fmin, fmax;
vDSP_minv ( fImage, 1, &fmin, width * height);
vDSP_maxv ( fImage , 1, &fmax, width * height);
pixmax = fmax;
pixmin = fmin;
if( pixmin == pixmax)
{
pixmax = pixmin + 20;
}
}
fullwl = pixmin + (pixmax - pixmin)/2;
fullww = (pixmax - pixmin);
}
@catch (NSException * e)
{
NSLog( @"***** exception in %s: %@", __PRETTY_FUNCTION__, e);
}
[checking unlock];
}
帮助!为什么我在Window
中没有得到正确的值?
调用nan
时,我也没有view->getFullWW()
,即使它遵循相同的执行路径。 (但调用@selector(fullww)
)
不会引发错误或异常。只是那种奇怪的行为。
谢谢!
经过进一步测试后,以下变化会产生重大影响:
float View::getFullWL()
{
float wl = _callPixMethod(@selector(fullwl)).floatValue;
if ( isnan(wl) ) wl = _wl * 2.0f; //<-- is never detected as NaN here
NSLog(@"WindowLevel View %f", wl); //<-- is *printed* as NaN here
return wl; //<-- returns expected value
}
float View::getFullWL()
{
float wl = _callPixMethod(@selector(fullwl)).floatValue;
if ( isnan(wl) ) wl = _wl * 2.0f; //<-- is never detected as NaN here
return wl; //<-- returns `nan`
}
经过更多测试后,如果在NS {({1}}被分配之前发生了NSLog()语句的位置并不重要。
float fullwl =
答案 0 :(得分:1)
Whelp,我在这里回答我自己的问题再次,但答案是...... RTFM。
aSelector参数应标识不带参数的方法。对于返回除对象以外的任何内容的方法,请使用NSInvocation。
答案是,使用NSInvocation
而非[obj performSelector:]