Java - 这个错过的信号解决方案好吗?

时间:2015-09-09 18:12:49

标签: java concurrency signals wait notify

我创造了一款游戏,我想让一个玩家在外出一段时间后被移除。可运行的PlayerRemover类包含可运行的GameTimer类的实例。 PlayerRemover创建一个GameTimer线程,该线程向下或手动停止,之后它会通知PlayerRemover线程继续。

我担心如果在wait()之前调用notify(),可能会错过一个信号,所以我决定让GameTimer线程通知,直到PlayerRemover线程将GameTimer中的布尔变量设置为false。

我在网上寻找了几个错过信号的解决方案,这没有被提及,并且使用带有原子代码块的while循环让我想知道是否有充分的理由。

我的代码运行正常,但此方法会出现问题吗?有没有更好的标准方法来做到这一点?

感谢您的帮助,谢谢!

public class PlayerRemover implements Runnable
{
  private final GameTimer timer;
  private final int seat;
  private final BlackjackPlayer p;
  private boolean wasSignalled;

  public PlayerRemover(TableFrame gui, GameTimer t)
  {
    timer = t;
    seat = gui.getTablePanel().getSeatIndex() ;
    p = gui.getTablePanel().getBlackjackPlayer();
    wasSignalled = false;
  }        

  @Override
  public void run()
  {
     Thread timerThread = new Thread(timer);
     timerThread.start();

     synchronized(timerThread)
     {    
       while (g[seat] != null && p.getState() == State.SITTING_OUT &&          timer.getSecondsLeft() > 0)
       {
           try {
               timerThread.wait();
           } catch (InterruptedException ex) {
               Logger.getLogger(TableCoord.class.getName()).log(Level.SEVERE, null, ex);
           }
       }
     }  

     timer.setSignalRecieved();
     timer.stopTimer();

     if (g[seat] != null && timer.getSecondsLeft() == 0)
     {
       removePlayer(p,seat);
       updateAllGUIs();
     }    
  }        
}



public class GameTimer implements Runnable {

private int secondsLeft; 
private boolean timerStop; 
private boolean doNotify;
private boolean signalReceived;

/**
* Creates a timer with a given number of seconds on the clock.
*/
public GameTimer(int seconds,boolean notifyThis)
{      
  secondsLeft = seconds;
  timerStop = false; 
  doNotify = notifyThis;
  signalReceived = false;
}

public GameTimer(int seconds)
{     
  secondsLeft = seconds;
  timerStop = false; 
  doNotify = false;
}

/**
* Stops timer permanently 
*/
public void stopTimer()
{
  timerStop = true;
}

public int getSecondsLeft()
{
   return secondsLeft;   
}         

public boolean getTimerStop()
{
  return timerStop;
 }         

public void setSignalRecieved()
{
 signalReceived = true;
}



 @Override
 public void run()
 {
   // While there timer is still counting down or all players finish 
   // their actions.
    while (!timerStop)
    {    
      // Wait 1 second  
      try
      {
       Thread.sleep(1000);
      }
      catch (Exception e)
      {
        System.out.println("Error: " + e.toString());
      }  

      //decrement timer 1 second
       secondsLeft--;

      if (secondsLeft <= 0)
      {
       timerStop = true;
      } 
    } 

    timerStop= true;
    if (doNotify)
    {  
     while (!signalReceived) 
    {    
       synchronized(this)
       {
         notify();
         try
         {
           Thread.sleep(100);
         }
         catch (Exception e)
         {
           System.out.println("Error: " + e.getMessage());
         }    
       }
     } 
   }
  }
 }

1 个答案:

答案 0 :(得分:0)

对于大多数任务,wait()和notify()方法通常太低级且容易出错。 ScheduledExecutorService

是一种简单而高级的安排任务的方法

JavaDoc的一个示例演示了固定速率可重复任务和一次性任务:

  

这是一个带有方法的类,该方法将ScheduledExecutorService设置为每隔十秒钟发出一小时的哔声:

import static java.util.concurrent.TimeUnit.*;


class BeeperControl {
   private final ScheduledExecutorService scheduler =
     Executors.newScheduledThreadPool(1);

   public void beepForAnHour() {
     final Runnable beeper = new Runnable() {
       public void run() { System.out.println("beep"); }
     };
     final ScheduledFuture<?> beeperHandle =
       scheduler.scheduleAtFixedRate(beeper, 10, 10, SECONDS);
     scheduler.schedule(new Runnable() {
       public void run() { beeperHandle.cancel(true); }
     }, 60 * 60, SECONDS);
   }
 }