我正在尝试生成一个不同的5张牌扑克牌的文本文件,非常类似于this question(我实际上已经发布了答案)。我从this answer to that question拼凑而来的程序大多有效。但是,有两个主要问题:手的数量不正确,每只手中有2个心。也许如果手的数量是正确的,手也是正确的。
发布我正在工作的答案的人说他没有播种初始卡就得到了正确的号码。但是,如果删除种子,则在尝试进行排名时会出现“无效异常”错误。播种它使程序工作,但只返回一半的手。
我需要对此代码做什么才能获得所有不同的5张牌扑克手?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace PokerHands
{
struct Card
{
public int Suit { get; set; }
public int Rank { get; set; }
}
class Hand
{
public List<Card> Cards { get; set; }
public string HandString { get; set; }
}
class Program
{
static int ranks = 13;
static int suits = 4;
static int cardsInHand = 5;
static List<Hand> possibleHands = new List<Hand>();
static void Main(string[] args)
{
List<Card> cards = new List<Card>();
cards.Add(new Card() { Rank = 0, Suit = 0 });
int numHands = GenerateAllHands(cards);
int counter = 0;
Console.WriteLine(numHands);
Console.WriteLine(possibleHands.Count);
possibleHands.Shuffle();
using (System.IO.StreamWriter file = new System.IO.StreamWriter(AppDomain.CurrentDomain.BaseDirectory + "Hands.txt"))
{
foreach (Hand hand in possibleHands)
{
counter += 1;
hand.Cards.Shuffle();
foreach (Card card in hand.Cards)
{
hand.HandString += GetCardName(card) + " ";
}
file.WriteLine(hand.HandString.Trim());
}
}
Console.ReadLine();
}
static string GetCardName(Card card)
{
string cardName;
string cardFace;
string cardSuit;
switch (card.Rank)
{
case 0:
cardFace = "2";
break;
case 1:
cardFace = "3";
break;
case 2:
cardFace = "4";
break;
case 3:
cardFace = "5";
break;
case 4:
cardFace = "6";
break;
case 5:
cardFace = "7";
break;
case 6:
cardFace = "8";
break;
case 7:
cardFace = "9";
break;
case 8:
cardFace = "10";
break;
case 9:
cardFace = "J";
break;
case 10:
cardFace = "Q";
break;
case 11:
cardFace = "K";
break;
default:
cardFace = "A";
break;
}
switch (card.Suit)
{
case 0:
cardSuit = "H";
break;
case 1:
cardSuit = "D";
break;
case 2:
cardSuit = "S";
break;
default:
cardSuit = "C";
break;
}
cardName = cardFace + cardSuit;
return cardName;
}
static int GenerateAllHands(List<Card> cards)
{
if (cards.Count == cardsInHand)
{
Hand hand = new Hand();
hand.Cards = cards;
possibleHands.Add(hand);
return 1;
}
List<Card> possibleNextCards = GetPossibleNextCards(cards);
int numSubHands = 0;
foreach (Card card in possibleNextCards)
{
List<Card> possibleNextHand = cards.ToList(); // copy list
possibleNextHand.Add(card);
numSubHands += GenerateAllHands(possibleNextHand);
}
return numSubHands;
}
static List<Card> GetPossibleNextCards(List<Card> hand)
{
int maxRank = hand.Max(x => x.Rank);
List<Card> result = new List<Card>();
// only use ranks >= max
for (int rank = maxRank; rank < ranks; rank++)
{
List<int> suits = GetPossibleSuitsForRank(hand, rank);
var possibleNextCards = suits.Select(x => new Card { Rank = rank, Suit = x });
result.AddRange(possibleNextCards);
}
return result;
}
static List<int> GetPossibleSuitsForRank(List<Card> hand, int rank)
{
int maxSuit = hand.Max(x => x.Suit);
// select number of ranks of different suits
int[][] card = GetArray(hand, rank);
for (int i = 0; i < suits; i++)
{
card[i][rank] = 0;
}
int[][] handRep = GetArray(hand, rank);
// get distinct rank sets, then find which ranks they correspond to
IEnumerable<int[]> distincts = card.Distinct(new IntArrayComparer());
List<int> possibleSuits = new List<int>();
foreach (int[] row in distincts)
{
for (int i = 0; i < suits; i++)
{
if (IntArrayComparer.Compare(row, handRep[i]))
{
possibleSuits.Add(i);
break;
}
}
}
return possibleSuits;
}
class IntArrayComparer : IEqualityComparer<int[]>
{
#region IEqualityComparer<int[]> Members
public static bool Compare(int[] x, int[] y)
{
for (int i = 0; i < x.Length; i++)
{
if (x[i] != y[i]) return false;
}
return true;
}
public bool Equals(int[] x, int[] y)
{
return Compare(x, y);
}
public int GetHashCode(int[] obj)
{
return 0;
}
#endregion
}
static int[][] GetArray(List<Card> hand, int rank)
{
int[][] cards = new int[suits][];
for (int i = 0; i < suits; i++)
{
cards[i] = new int[ranks];
}
foreach (Card card in hand)
{
cards[card.Suit][card.Rank] = 1;
}
return cards;
}
}
public static class ThreadSafeRandom
{
[ThreadStatic]
private static Random Local;
public static Random ThisThreadsRandom
{
get { return Local ?? (Local = new Random(unchecked(Environment.TickCount * 31 + Thread.CurrentThread.ManagedThreadId))); }
}
}
static class MyExtensions
{
public static void Shuffle<T>(this IList<T> list)
{
int n = list.Count;
while (n > 1)
{
n--;
int k = ThreadSafeRandom.ThisThreadsRandom.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
}
}
答案 0 :(得分:1)
将GetPossibleNextCards()
的开头更改为:
static List<Card> GetPossibleNextCards(List<Card> hand)
{
int maxRank = (hand.Count == 0) ? 0 : hand.Max(x => x.Rank);
并删除GetPossibleSuitsForRank()
的第一行,因为您没有使用结果。即删除此行:
int maxSuit = hand.Max(x => x.Suit); // remove this
并删除添加2H的Main()
中的行:
cards.Add(new Card() { Rank = 0, Suit = 0 }); // remove this
答案 1 :(得分:1)
可以在0.2秒内硬盘生成所有不同的5张牌
你无法快速阅读文件
手的顺序无所谓 - 没有52!手中。
来自combinations组合(52,5),共有2,598,960手。
private byte[,] pokerHands;
public byte[,] PokerHands
{
get
{
if (pokerHands == null)
{
// easy to get rank and suite from a byte
// just store byte
// type can make a card class that you pass a byte constuctor
for (byte i = 0; i < 52; i++)
Debug.WriteLine("rank " + i % 13 + " suite " + i / 13);
Stopwatch sw = new Stopwatch();
sw.Start();
int counter = 0;
pokerHands = new byte[2598960, 5];
for (int i = 51; i >= 4; i--)
{
for (int j = i-1; j >= 3; j--)
{
for (int k = j-1; k >= 2; k--)
{
for (int m = k-1; m >= 1; m--)
{
for (int n = m-1; n >= 0; n--)
{
pokerHands[counter, 0] = (byte)i;
pokerHands[counter, 1] = (byte)j;
pokerHands[counter, 2] = (byte)k;
pokerHands[counter, 3] = (byte)m;
pokerHands[counter, 4] = (byte)n;
counter++;
}
}
}
}
}
sw.Stop();
System.Diagnostics.Debug.WriteLine("counter " + counter);
System.Diagnostics.Debug.WriteLine("sw " + sw.ElapsedMilliseconds.ToString("N0"));
}
return pokerHands;
}
}