我有一个浮点数组camObjCoord
声明为..
public static float camObjCoord[] = new float[8000];
然后我将其索引填充到类似以下内容的类中。
public void addcube(float highx, float lowx, float highz, float lowz){
//Constructing new cube...
System.out.println("f = " + f);
Global.cubes++;
float y = 1.5f;
System.out.println("highx = " + highx + "lowx = " + lowx + "highz = " + highz + "lowz = " + lowz);
//FRONT
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
//BACK
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = lowz;
i++;
//LEFT
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = lowz;
i++;
//RIGHT
camObjCoord[i] = highx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
i++;
//TOP
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = y;
i++;
camObjCoord[i] = lowz;
i++;
//BOTTOM
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = lowx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = lowz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = highz;
i++;
camObjCoord[i] = highx;
i++;
camObjCoord[i] = -y;
i++;
camObjCoord[i] = lowz;
i++;
int p = 0;
System.out.println("FULL ARRAY");
while(p < 72){
System.out.println(camObjCoord[p]);
p++;
}
}
然后我打电话给makeview()
public void makeview() {
Intent myIntent = new Intent(this, GLCamTest.class);
Bundle b = new Bundle();
b.putFloatArray("tweets", camObjCoord);
myIntent.putExtras(b);
this.startActivity(myIntent);
}
然后在新课程中它正在......
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bundle b = this.getIntent().getExtras();
float original[] = b.getFloatArray("tweets");
camObjCoord = original;
counter++;
}
然后我有了另一个类class GLLayer
,它看起来像以下.. http://pastebin.org/394884在这个类里面我从浮点数组中绘制了多维数据集,我检查了它们的值对于立方体确实存在,当我在其中编码数组时,但是当我动态构建数组然后传递它时,立方体不会绘制。我这样叫这个班......
glView=new GLLayer(this);
mPreview = new CamLayer(this, glView);
任何人都知道为什么?我该如何解决我的问题?只是添加,我在动态绘制时给完全相同的索引
final static float camObjCoord[] = new float[] {
// FRONT
-2.0f, -1.5f, 2.0f,
2.0f, -1.5f, 2.0f,
-2.0f, 1.5f, 2.0f,
2.0f, 1.5f, 2.0f,
// BACK
-2.0f, -1.5f, -2.0f,
-2.0f, 1.5f, -2.0f,
2.0f, -1.5f, -2.0f,
2.0f, 1.5f, -2.0f,
// LEFT
-2.0f, -1.5f, 2.0f,
-2.0f, 1.5f, 2.0f,
-2.0f, -1.5f, -2.0f,
-2.0f, 1.5f, -2.0f,
// RIGHT
2.0f, -1.5f, -2.0f,
2.0f, 1.5f, -2.0f,
2.0f, -1.5f, 2.0f,
2.0f, 1.5f, 2.0f,
// TOP
-2.0f, 1.5f, 2.0f,
2.0f, 1.5f, 2.0f,
-2.0f, 1.5f, -2.0f,
2.0f, 1.5f, -2.0f,
// BOTTOM
-2.0f, -1.5f, 2.0f,
-2.0f, -1.5f, -2.0f,
2.0f, -1.5f, 2.0f,
2.0f, -1.5f, -2.0f,
};
然后它将呈现此立方体。它似乎不喜欢我正在制作数组然后动态添加索引。为什么?我该如何解决?对于赏金,我也会接受适用于Android的适当解决方法。
感谢。
edit1:我尝试了各种各样的事情,如果我要像这样声明数组那么,这不是导致问题的数组传递......
edit2:我也尝试打印数组,因为它进入GLLayer(呈现立方体的类),一切都如你所料。我不知道为什么这些立方体不会出现:(
edit3:我已经添加了如何构建浮点数组。
edit4:我也尝试将数组的大小设置为等于我输入的值的数量。不起作用。
答案 0 :(得分:2)
我会稍微减少这个问题。如果你要使数组足够大,只能容纳一个立方体,并以相同的方式填充它(但只是一次),它会起作用吗?如果你把它做得足够大以容纳两个立方体,并给它两个立方体的数据呢?
答案 1 :(得分:1)
这基本上不是一个答案,而是需要检查的一些事项:
整个代码和示例数据在这里可能会有所帮助,因为狙击手可能不包含错误。