我们说我有以下代码。
// Find out window height and width
wwidth = $(window).width();
wheight = $(window).height();
// Place Canvas over current Window
$("body").append($("<canvas id='test' style='position:absolute; top:0; left:0;'></canvas>"));
var context = document.getElementById("test").getContext("2d");
context.canvas.width = wwidth;
context.canvas.height = wheight;
// Paint the canvas black.
context.fillStyle = '#000';
context.clearRect(0, 0, context.canvas.width, context.canvas.height);
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
// On Mousemove, create "Flashlight" around the mouse, to see through the canvas
$(window).mousemove(function(event){
x = event.pageX;
y = event.pageY;
radius = 50;
context = document.getElementById("test").getContext("2d");
// Paint the canvas black. Instead it will draw it white?!
//context.fillStyle = '#000';
//context.clearRect(0, 0, context.canvas.width, context.canvas.height);
//context.fillRect(0, 0, context.canvas.width, context.canvas.height);
context.beginPath();
radialGradient = context.createRadialGradient(x, y, 1, x, y, radius);
radialGradient.addColorStop(0, 'rgba(255,255,255,1)');
radialGradient.addColorStop(1, 'rgba(0,0,0,0)');
context.globalCompositeOperation = "destination-out";
context.fillStyle = radialGradient;
context.arc(x, y, radius, 0, Math.PI*2, false);
context.fill();
context.closePath();
});
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div>Test</div>
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对mousemove产生以下影响:
在绘制聚光灯之前,如何用黑色填充画布?我已经尝试过注释掉的代码块中的内容,但它会将所有内容描绘成白色。
编辑:我不想在图像上使用此效果。相反,我想将Canvas放在整个网页上。另外,我希望Canvas始终是黑色的,鼠标会在其位置上生成Spotlight,以便在图片中看到Canvas下的内容,或者在div中将div放置在一个空的html页面中的片段中&#34;试验&#34;在里面。答案 0 :(得分:3)
您可以使用合成来制作手电筒效果:
source-atop
合成来绘制背景图像。图像仅显示在径向渐变内。destination-over
合成以黑色填充画布。黑色将填补&#34;背后&#34;现有的径向渐变图像。以下是示例代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
$("#canvas").mousemove(function(e){handleMouseMove(e);});
var radius=30;
var img=new Image();
img.onload=function(){
draw(150,150,30);
}
img.src='https://dl.dropboxusercontent.com/u/139992952/multple/annotateMe.jpg'
function draw(cx,cy,radius){
ctx.save();
ctx.clearRect(0,0,cw,ch);
var radialGradient = ctx.createRadialGradient(cx, cy, 1, cx, cy, radius);
radialGradient.addColorStop(0, 'rgba(0,0,0,1)');
radialGradient.addColorStop(.65, 'rgba(0,0,0,1)');
radialGradient.addColorStop(1, 'rgba(0,0,0,0)');
ctx.beginPath();
ctx.arc(cx,cy,radius,0,Math.PI*2);
ctx.fillStyle=radialGradient;
ctx.fill();
ctx.globalCompositeOperation='source-atop';
ctx.drawImage(img,0,0);
ctx.globalCompositeOperation='destination-over';
ctx.fillStyle='black';
ctx.fillRect(0,0,cw,ch);
ctx.restore();
}
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
draw(mouseX,mouseY,30);
}
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body{ background-color: ivory; }
#canvas{border:1px solid red; }
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Move mouse to reveal image with "flashlight"</h4>
<canvas id="canvas" width=300 height=300></canvas>
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如果你的聚光灯半径永远不会改变,这里的方法要快得多:
通过将聚光灯缓存到第二个画布然后再获得速度......
fillRect
将聚光灯外的4个矩形遮挡。示例代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var radius=50;
var cover=document.createElement('canvas');
var cctx=cover.getContext('2d');
var size=radius*2+10;
cover.width=size;
cover.height=size;
cctx.fillRect(0,0,size,size);
var radialGradient = cctx.createRadialGradient(size/2, size/2, 1, size/2, size/2, radius);
radialGradient.addColorStop(0, 'rgba(0,0,0,1)');
radialGradient.addColorStop(.65, 'rgba(0,0,0,1)');
radialGradient.addColorStop(1, 'rgba(0,0,0,0)');
cctx.beginPath();
cctx.arc(size/2,size/2,size/2,0,Math.PI*2);
cctx.fillStyle=radialGradient;
cctx.globalCompositeOperation='destination-out';
cctx.fill();
var img=new Image();
img.onload=function(){
$("#canvas").mousemove(function(e){handleMouseMove(e);});
ctx.fillRect(0,0,cw,ch);
}
img.src='https://dl.dropboxusercontent.com/u/139992952/multple/annotateMe.jpg'
function drawCover(cx,cy){
var s=size/2;
ctx.clearRect(0,0,cw,ch);
ctx.drawImage(img,0,0);
ctx.drawImage(cover,cx-size/2,cy-size/2);
ctx.fillStyle='black';
ctx.fillRect(0,0,cx-s,ch);
ctx.fillRect(0,0,cw,cy-s);
ctx.fillRect(cx+s,0,cw-cx,ch);
ctx.fillRect(0,cy+s,cw,ch-cy);
}
function handleMouseMove(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
drawCover(mouseX,mouseY);
}
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body{ background-color: ivory; }
#canvas{border:1px solid red; }
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Move mouse to reveal image with "flashlight"</h4>
<canvas id="canvas" width=300 height=300></canvas>
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答案 1 :(得分:1)
您可以通过将画布直接放在图像上来实现聚光灯效果。使画布与图像大小相同,并将合成操作设置为xor
,以便在同一位置绘制的两个黑色像素相互抵消。
context.globalCompositeOperation = 'xor';
现在,您可以将画布涂成黑色并在鼠标光标周围填充黑色圆圈。结果是黑色表面上有一个洞,显示下面的图像。
// Paint the canvas black.
context.fillStyle = '#000';
context.clearRect(0, 0, width, height);
context.fillRect(0, 0, width, height);
// Paint a black circle around x, y.
context.beginPath();
context.arc(x, y, spotlightRadius, 0, 2 * Math.PI);
context.fillStyle = '#000';
context.fill();
// With xor compositing, the result is a circular hole.
要制作具有模糊边缘的聚光灯,请定义以鼠标位置为中心的径向渐变,并在其周围填充正方形。
var gradient = context.createRadialGradient(x, y, 0, x, y, spotlightRadius);
gradient.addColorStop(0, 'rgba(0, 0, 0, 1)');
gradient.addColorStop(0.9, 'rgba(0, 0, 0, 1)');
gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
context.fillStyle = gradient;
context.fillRect(x - spotlightRadius, y - spotlightRadius,
2 * spotlightRadius, 2 * spotlightRadius);
以下代码段演示了使用纯JavaScript的两种方法。要从清晰的聚光灯变为模糊边缘的聚光灯,请单击图像上方的复选框。
function getOffset(element, ancestor) {
var left = 0,
top = 0;
while (element != ancestor) {
left += element.offsetLeft;
top += element.offsetTop;
element = element.parentNode;
}
return { left: left, top: top };
}
function getMousePosition(event) {
event = event || window.event;
if (event.pageX !== undefined) {
return { x: event.pageX, y: event.pageY };
}
return {
x: event.clientX + document.body.scrollLeft +
document.documentElement.scrollLeft,
y: event.clientY + document.body.scrollTop +
document.documentElement.scrollTop
};
}
window.onload = function () {
var spotlightRadius = 60,
container = document.getElementById('container'),
canvas = document.createElement('canvas'),
image = container.getElementsByTagName('img')[0],
width = canvas.width = image.width,
height = canvas.height = image.height,
context = canvas.getContext('2d');
context.globalCompositeOperation = 'xor';
container.insertBefore(canvas, image.nextSibling);
container.style.width = width + 'px';
container.style.height = height + 'px';
var offset = getOffset(canvas, document.body);
clear = function () {
context.fillStyle = '#000';
context.clearRect(0, 0, width, height);
context.fillRect(0, 0, width, height);
};
clear();
image.style.visibility = 'visible';
canvas.onmouseout = clear;
canvas.onmouseover = canvas.onmousemove = function (event) {
var mouse = getMousePosition(event),
x = mouse.x - offset.left,
y = mouse.y - offset.top;
clear();
if (document.getElementById('blurry').checked) {
var gradient = context.createRadialGradient(x, y, 0, x, y, spotlightRadius);
gradient.addColorStop(0, 'rgba(0, 0, 0, 1)');
gradient.addColorStop(0.875, 'rgba(0, 0, 0, 1)');
gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
context.fillStyle = gradient;
context.fillRect(x - spotlightRadius, y - spotlightRadius,
2 * spotlightRadius, 2 * spotlightRadius);
} else {
context.beginPath();
context.arc(x, y, spotlightRadius, 0, 2 * Math.PI);
context.fillStyle = '#000';
context.fill();
}
};
};
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* {
margin: 0;
padding: 0;
}
.control {
font-family: sans-serif;
font-size: 15px;
padding: 10px;
}
#container {
position: relative;
}
#container img, #container canvas {
position: absolute;
left: 0;
top: 0;
}
#container img {
visibility: hidden;
}
#container canvas {
cursor: none;
}
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<p class="control">
<input type="checkbox" id="blurry" /> blurry edges
</p>
<div id="container">
<img src="https://dl.dropboxusercontent.com/u/139992952/multple/annotateMe.jpg" />
</div>
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答案 2 :(得分:0)
此代码适用于我:
x = event.pageX;
y = event.pageY;
radius = 10;
context = canvas.getContext("2d");
context.fillStyle = "black";
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
context.beginPath();
var radialGradient= context.createRadialGradient(x,y,1,x,y,radius);
radialGradient.addColorStop(0,"rgba(255,255,255,1");
radialGradient.addColorStop(1,"rgba(0,0,0,1)");
//context.globalCompositeOperation = "destination-out";
context.fillStyle = radialGradient;
context.arc(x, y, radius, 0, Math.PI*2, false);
context.fill();
context.closePath();
似乎这一行弄乱了它context.globalCompositeOperation = "destination-out";
在填充路径之前,在填充rect和fill()函数之前,代码中也存在无意义的行,如beginnig路径