我有一个游戏,当你死了,你点击,游戏应该重新启动,但每当我点击重新启动它给我这个(见上文)错误。提前致谢(:
这是我的代码:
class MCTFruitGen: SKSpriteNode {
var generationTimer: NSTimer!
var fruits = [MCTFruit]()
var fruitTracker = [MCTFruit]()
func startGeneratingFruitEvery(seconds: NSTimeInterval) {
generationTimer = NSTimer.scheduledTimerWithTimeInterval(seconds, target: self, selector: "generateFruit", userInfo: nil, repeats: true)
}
func stopGenerating() {
generationTimer?.invalidate()
}
func generateFruit() {
var scale: CGFloat
let rand = arc4random_uniform(2)
if rand == 0 {
scale = -1.0
} else {
scale = 1.0
}
let strawberry = MCTFruit()
strawberry.position.x = size.width/2 + strawberry.size.width/2
strawberry.position.y = scale * (NMCGroundHeight/160 + strawberry.size.height)
self.fruits.append(strawberry)
fruitTracker.append(fruits)
addChild(strawberry) // line that gives me the error
}
func stopFruit() {
stopGenerating()
for fruit in fruits {
fruit.stopFruitMoving()
}
}
}
答案 0 :(得分:0)
尝试使用@Override
public void onBindViewHolder(CategoriesViewHolder categoriesViewHolder, final int i) {
final Categories ci = categoriesList.get(i);
categoriesViewHolder.title.setText(categoriesList.get(i).title);
categoriesViewHolder.category_title.setText(categoriesList.get(i).category_title);
//categoriesViewHolder.categori_img.setImageResource(categoriesList.get(i).photoId);
holder.itemView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// launch activity by Categories
}
});
}
代替SKAction
来生成SpriteKit中的水果或任何计时事件。例如
NSTimer