我想获取int参数并将其保存到playerprefs然后获取它并将其更改为字符串并显示为字符串,但是当我使用ToString()时;有错误:无法隐式转换类型string' to
int'对于a = b;
C#团结
public int a;
公共字符串b;
{
car = GameObject.Find ("mastergame").GetComponent<master> ().carr;
if (car == 1) {
busted = GameObject.Find ("1").GetComponent<ruchauta1> ().busted;
gameover = GameObject.Find ("1").GetComponent<ruchauta1> ().gameover;
if (gameover == false && busted == false) {
scoree.text = "" + score;
}
if (gameover == true || busted == true) {
if(score>bestscore){
bestscore=score;
PlayerPrefs.SetInt("bestscore",bestscore);}
score=0;
PlayerPrefs.SetInt("score",score);
}
} else {
busted = GameObject.Find ("Audi").GetComponent<ruchauta> ().busted;
gameover = GameObject.Find ("Audi").GetComponent<ruchauta> ().gameover;
if (gameover == false && busted == false) {
scoree.text = "" + score;
}
if (gameover == true || busted == true) {
if(score>bestscore){
bestscore=score;
PlayerPrefs.SetInt("bestscore",bestscore);
a=PlayerPrefs.GetInt("bestscore",bestscore);}
score=0;
PlayerPrefs.SetInt("score",score);
}
}
a.ToString ();
a = b;
bestscoree.text = b;
}
void Score(){
car = GameObject.Find ("mastergame").GetComponent<master> ().carr;
if (car == 1) {
busted = GameObject.Find ("1").GetComponent<ruchauta1> ().busted;
gameover = GameObject.Find ("1").GetComponent<ruchauta1> ().gameover;
if (gameover == false && busted == false) {
score+=5;
PlayerPrefs.SetInt("score",score);
}
} else {
busted = GameObject.Find ("Audi").GetComponent<ruchauta> ().busted;
gameover = GameObject.Find ("Audi").GetComponent<ruchauta> ().gameover;
if (gameover == false && busted == false) {
score+=5;
PlayerPrefs.SetInt("score",score);
}
}
答案 0 :(得分:0)
ToString()
创建对象的字符串表示并返回该值。它不会(或不应该)更改它正在操作的对象的值/内容,它肯定不会更改对象的类型。因此a.ToString()
行可能不会发生变化。
由于b
是一个字符串(基于您给出的错误)并且可能包含整数的字符串表示形式,因此如果要将a
的值设置为{{1您必须先将b
转换为整数。我不确定这是什么语言,但通常用几种方法之一来完成。一些例子:
b
答案 1 :(得分:0)
toString本身不会转换类型,你应该做的是:
String newString = a.toString()
之后,您可以使用newString。