我只是想知道是否有一种方法可以用拇指制作椭圆滑块,就像我在油漆中制作的一个例子:
现在我正在使用style
,但仅适用于水平刨花机。以下是示例代码:
<Style x:Key="SliderRepeatButton" TargetType="RepeatButton">
<Setter Property="SnapsToDevicePixels" Value="true"/>
<Setter Property="OverridesDefaultStyle" Value="true"/>
<Setter Property="IsTabStop" Value="false"/>
<Setter Property="Focusable" Value="false" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="RepeatButton">
<Border Height="4" >
<Border.Background>
<ImageBrush ImageSource="/FoodWare;component/Resources/draggerLine.png"></ImageBrush>
</Border.Background>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="SliderRepeatButton1" TargetType="RepeatButton">
<Setter Property="Focusable" Value="false" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="RepeatButton">
<Border Height="4">
<Border.Background>
<ImageBrush ImageSource="/FoodWare;component/Resources/draggerFull.png"></ImageBrush>
</Border.Background>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="SliderThumb" TargetType="Thumb">
<Setter Property="SnapsToDevicePixels" Value="true"/>
<Setter Property="OverridesDefaultStyle" Value="true"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Thumb">
<Ellipse Height="10" Width="10" Margin="0" StrokeThickness="0" StrokeDashArray="0" StrokeMiterLimit="0" StrokeLineJoin="Round">
<Ellipse.Fill>
<ImageBrush ImageSource="/FoodWare;component/Resources/draggerBtn1.png" ></ImageBrush>
</Ellipse.Fill>
</Ellipse>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<ControlTemplate x:Key="Slider" TargetType="Slider">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" MinHeight="{TemplateBinding MinHeight}" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Track Grid.Row="1" x:Name="PART_Track" >
<Track.DecreaseRepeatButton>
<RepeatButton Style="{StaticResource SliderRepeatButton1}" Command="Slider.DecreaseLarge" />
</Track.DecreaseRepeatButton>
<Track.Thumb>
<Thumb Style="{StaticResource SliderThumb}" />
</Track.Thumb>
<Track.IncreaseRepeatButton>
<RepeatButton Style="{StaticResource SliderRepeatButton}" Command="Slider.IncreaseLarge" />
</Track.IncreaseRepeatButton>
</Track>
</Grid>
</ControlTemplate>
<Style x:Key="Horizontal_Slider" TargetType="Slider">
<Setter Property="Focusable" Value="False"/>
<Style.Triggers>
<Trigger Property="Orientation" Value="Horizontal">
<Setter Property="Template" Value="{StaticResource Slider}" />
</Trigger>
</Style.Triggers>
</Style>
如果我尝试用圆形图像替换图像,则圆圈会切成半圆形,滑块会水平移动。我很高兴在这里回答你的问题。感谢。
答案 0 :(得分:0)
使用旋转拇指怎么样,这不是100%工作,但是你应该可以从这里得到它,基本上它绘制一个矩形并允许你旋转它。您可以旋转您在问题中显示的图像,这似乎是一个滑块,但实际上您只是旋转图像。破碎的部分是rotatethumb类围绕左下角旋转矩形而不是中心,这是你想要的
的Xaml:
<Canvas>
<Canvas.Resources>
<ControlTemplate x:Key="MoveThumbTemplate" TargetType="{x:Type local:RotateThumb}">
<Rectangle Fill="Transparent"/>
</ControlTemplate>
<ControlTemplate x:Key="DesignerItemTemplate" TargetType="Control">
<Grid>
<local:RotateThumb Template="{StaticResource MoveThumbTemplate}"
DataContext="{Binding RelativeSource={RelativeSource TemplatedParent}}"
Cursor="SizeAll"/>
<ContentPresenter Content="{TemplateBinding ContentControl.Content}"/>
</Grid>
</ControlTemplate>
</Canvas.Resources>
<ContentControl Name="DesignerItem"
Width="100"
Height="100"
Canvas.Top="100"
Canvas.Left="100"
Template="{StaticResource DesignerItemTemplate}">
<Rectangle Fill="Blue" IsHitTestVisible="False"/>
</ContentControl>
</Canvas>
Thumb子类:
public class RotateThumb : Thumb
{
private double initialAngle;
private RotateTransform rotateTransform;
private Vector startVector;
private Point centerPoint;
private ContentControl designerItem;
private Canvas canvas;
public RotateThumb()
{
DragDelta += new DragDeltaEventHandler(this.RotateThumb_DragDelta);
DragStarted += new DragStartedEventHandler(this.RotateThumb_DragStarted);
}
private void RotateThumb_DragStarted(object sender, DragStartedEventArgs e)
{
this.designerItem = DataContext as ContentControl;
if (this.designerItem != null)
{
this.canvas = VisualTreeHelper.GetParent(this.designerItem) as Canvas;
if (this.canvas != null)
{
this.centerPoint = this.designerItem.TranslatePoint(
new Point(this.designerItem.Width * this.designerItem.RenderTransformOrigin.X,
this.designerItem.Height * this.designerItem.RenderTransformOrigin.Y),
this.canvas);
Point startPoint = Mouse.GetPosition(this.canvas);
this.startVector = Point.Subtract(startPoint, this.centerPoint);
this.rotateTransform = this.designerItem.RenderTransform as RotateTransform;
if (this.rotateTransform == null)
{
this.designerItem.RenderTransform = new RotateTransform(0);
this.initialAngle = 0;
}
else
{
this.initialAngle = this.rotateTransform.Angle;
}
}
}
}
private void RotateThumb_DragDelta(object sender, DragDeltaEventArgs e)
{
if (this.designerItem != null && this.canvas != null)
{
Point currentPoint = Mouse.GetPosition(this.canvas);
Vector deltaVector = Point.Subtract(currentPoint, this.centerPoint);
double angle = Vector.AngleBetween(this.startVector, deltaVector);
RotateTransform rotateTransform = this.designerItem.RenderTransform as RotateTransform;
rotateTransform.Angle = this.initialAngle + Math.Round(angle, 0);
this.designerItem.InvalidateMeasure();
}
}
}
这是改编自sukram关于代码项目的WPF Diagram Designer文章