我的振幅值来自其他类别的音频信号。它可以通过调用getAmp
中的函数CircleRenderer
来获取该值。现在,我有一个CircleRenderer类来绘制圆圈。我想绘制一个圆圈,其半径由振幅值设定。你能看到我的课,并建议我如何修改它。目前,我只是与阈值进行比较来决定是否绘制。
public class CircleRenderer extends Renderer
{
private Paint mPaint;
private boolean mCycleColor;
private int amplitudeThreshold = 5;
private int amp = 0;
/**
* Renders the audio data onto a pulsing circle
* @param canvas
* @param paint - Paint to draw lines with
*/
public CircleRenderer(Paint paint)
{
this(paint, false);
}
public void getAmp(int dbAmp)
{
amp=dbAmp;
}
/**
* Renders the audio data onto a pulsing circle
* @param canvas
* @param paint - Paint to draw lines with
* @param cycleColor - If true the color will change on each frame
*/
public CircleRenderer(Paint paint, boolean cycleColor)
{
super();
mPaint = paint;
mCycleColor = cycleColor;
}
@Override
public void onRender(Canvas canvas, AudioData data, Rect rect)
{
if(mCycleColor)
{
cycleColor();
}
for (int i = 0; i < data.bytes.length - 1; i++) {
float[] cartPoint = {
(float)i / (data.bytes.length - 1),
rect.height() / 2 + ((byte) (data.bytes[i] + 128)) * (rect.height() / 2) / 128
};
float[] polarPoint = toPolar(cartPoint, rect);
mPoints[i * 4] = polarPoint[0];
mPoints[i * 4 + 1] = polarPoint[1];
float[] cartPoint2 = {
(float)(i + 1) / (data.bytes.length - 1),
rect.height() / 2 + ((byte) (data.bytes[i + 1] + 128)) * (rect.height() / 2) / 128
};
float[] polarPoint2 = toPolar(cartPoint2, rect);
mPoints[i * 4 + 2] = polarPoint2[0];
mPoints[i * 4 + 3] = polarPoint2[1];
}
if(amp > amplitudeThreshold )
{
// Amplitude is bigger than normal, make a prominent line
canvas.drawLines(mPoints, mPaint);
}
// Controls the pulsing rate
modulation += 0.04;
}
float modulation = 0;
float aggresive = 0.33f;
private float[] toPolar(float[] cartesian, Rect rect)
{
double cX = rect.width()/2;
double cY = rect.height()/2;
double angle = (cartesian[0]) * 2 * Math.PI;
double radius = ((rect.width()/2) * (1 - aggresive) + aggresive * cartesian[1]/2) * (1.2 + Math.sin(modulation))/2.2;
float[] out = {
(float)(cX + radius * Math.sin(angle)),
(float)(cY + radius * Math.cos(angle))
};
return out;
}
private float colorCounter = 0;
private void cycleColor()
{
int r = (int)Math.floor(128*(Math.sin(colorCounter) + 1));
int g = (int)Math.floor(128*(Math.sin(colorCounter + 2) + 1));
int b = (int)Math.floor(128*(Math.sin(colorCounter + 4) + 1));
mPaint.setColor(Color.argb(128, r, g, b));
colorCounter += 0.03;
}
}
答案 0 :(得分:0)
使用canvas.drawCircle
执行此操作protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(x, y, radius, paint);
}
编辑: 有关详细信息,您可以查找official docs。
Here是另一个用画布绘制圆圈的教程。