我想知道为什么我的completeText变量不会进入我用于GUI标签的IF语句,当用户将鼠标悬停在不同的模型上时。我已成功使用StreamReader导入文本,但是当我放入:
GUI.contentColor = Color.red;
GUI.Label(new Rect(1000, 50, 400, 400), completeText);
进入IF声明没有出现。任何帮助将不胜感激。
public class OnClick : MonoBehaviour
{
public bool isClicked = false;
string cdrw = "CD-RW";
string powerSupply = "Power Supply";
string hardDriveName = "Hard Drive";
string crosspeiceName = "Crosspeice";
string fanName = "Fan";
string graphicsName = "Graphics Card";
string ramName = "Ram";
public string txt;
public string completeText = "";
public GameObject cdrwModel;
public GameObject powerSupplyModel;
public GameObject hardDriveModel;
public GameObject crosspeiceModel;
public GameObject fanModel;
public GameObject graphicsModel;
public GameObject ramModel;
public GUI toogle;
GUIStyle biggerFont;
public void Start()
{
StreamReader reader = null;
FileInfo theSourceFile = null;
theSourceFile = new FileInfo(Application.dataPath + "/puzzles.txt");
if (theSourceFile != null && theSourceFile.Exists)
reader = theSourceFile.OpenText();
if (reader == null)
{
Debug.Log("puzzles.txt not found or not readable");
}
else
{
// Read each line from the file
while ((txt = reader.ReadLine()) != null)
{
StartCoroutine(KillOnAnimationEnd(1f));
Debug.Log("-->" + txt);
completeText += txt;
}
}
if (gameObject.GetComponent<Collider>() == null)
gameObject.AddComponent(typeof(BoxCollider));
biggerFont.fontSize = 40;
}
public void OnMouseEnter()
{
isClicked = true;
completeText += txt;
}
public void OnMouseExit()
{
isClicked = false;
completeText += txt;
}
public void OnGUI()
{
if ((isClicked) && (cdrwModel))
{
GUI.contentColor = Color.white;
GUI.Label(new Rect(5, 5, 400, 400), "<color=cyan><size=30>This is the </size></color>" + "<color=cyan><size=30>" + this.cdrw + "</size></color>");
GUI.Label(new Rect(15, 35, 400, 400), "Press <TAB> for more information");
if (Input.GetKey(KeyCode.Tab))
{
GUI.contentColor = Color.white;
GUI.Box(new Rect(1000, 5, 400, 400), "What You Should Know");
GUI.Label(new Rect(1135, 5, 400, 400), "___________________");
GUI.Label(new Rect(1145, 23, 400, 400), "<color=red><size=20>The </size></color>" + "<color=red><size=20>" + this.cdrw + "</size></color>");
GUI.Label(new Rect(15, 35, 400, 400), "Press <TAB> for more information");
GUI.contentColor = Color.red;
GUI.Label(new Rect(1000, 50, 400, 400), completeText);
}
}
else if ((isClicked) && (powerSupplyModel))
{
GUI.contentColor = Color.white;
GUI.Label(new Rect(5, 5, 400, 400), "<color=cyan><size=30>This is the </size></color>" + "<color=cyan><size=30>" + this.powerSupply + "</size></color>");
GUI.Label(new Rect(15, 35, 400, 400), "Press <TAB> for more information");
if (Input.GetKey(KeyCode.Tab))
{
GUI.contentColor = Color.white;
GUI.Box(new Rect(1000, 5, 400, 400), "What You Should Know");
GUI.Label(new Rect(1135, 5, 400, 400), "___________________");
GUI.Label(new Rect(1145, 23, 400, 400), "<color=red><size=20>The </size></color>" + "<color=red><size=20>" + this.powerSupply + "</size></color>");
GUI.Label(new Rect(15, 35, 400, 400), "Press <TAB> for more information");
}
}
答案 0 :(得分:0)
电话
GUI.Label(new Rect(1000, 50, 400, 400), completeText);
不会将completeText变量绑定到Label。它只是将completeText中的值复制到标签中。
对completeText的进一步更改不会影响标签显示的内容。