对象没有在iPhone中占据全宽

时间:2015-09-01 12:16:37

标签: html ios iphone cordova video

我想在iphone cordova app中显示youtube视频,

我尝试了iframe,但有些时候没有显示。

所以尝试对象标签

我的代码是

<div style="width: 100%; padding: 0" id="getWidth">

   <object width="100%" height="auto">
       <param name="movie" value="http://www.youtube.com/v/{{youtubeId}}">
           <embed src="http://www.youtube.com/v/{{youtubeId}}" type="application/x-shockwave-flash" width="100%;" height="auto">
    </object>
</div>

此处getWidth正在全屏显示,但视频未显示为全宽,如下图所示

left side safari inspect, right side iphone simulator

注意:左侧野生动物园检查员和右侧iphone模拟器

在尝试动态设置宽度时拍摄图像,但在两种情况下结果都相同

1 个答案:

答案 0 :(得分:1)

有关如何将其嵌入应用程序的信息,请参阅Youtube Player API。 iframe是迄今为止最好的方式。

以下是来自API的示例html

<!DOCTYPE html>
<html>
  <body>
    <!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
    <div id="player"></div>

    <script>
      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');

      tag.src = "https://www.youtube.com/iframe_api";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var player;
      function onYouTubeIframeAPIReady() {
        player = new YT.Player('player', {
          height: '390',
          width: '640',
          videoId: 'M7lc1UVf-VE',
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
          }
        });
      }

      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {
        event.target.playVideo();
      }

      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
      var done = false;
      function onPlayerStateChange(event) {
        if (event.data == YT.PlayerState.PLAYING && !done) {
          setTimeout(stopVideo, 6000);
          done = true;
        }
      }
      function stopVideo() {
        player.stopVideo();
      }
    </script>
  </body>
</html>