iTunes歌曲标题在可可中滚动

时间:2010-07-12 22:33:13

标签: objective-c cocoa itunes nstextfield nsscrollview

我已经进行了广泛的搜索,并且在我的生活中找不到任何关于如果在Cocoa中文本太大而如何实现与iTunes歌曲标题滚动类似效果的信息。我试过在NST​​extField上设置边界无济于事。我尝试过使用NSTextView以及使用NSScrollView的各种尝试。我相信我错过了一些简单的东西,但任何帮助都会非常感激。我也希望如果可能的话不必使用CoreGraphics。

Example,请注意“Base.FM http://www。”文本已滚动。如果您需要一个更好的示例,请使用标题较大的歌曲打开iTunes,并观看它来回滚动。

我认为有一种简单的方法可以用NSTextField和NSTimer创建一个字幕类型效果,但是唉。

2 个答案:

答案 0 :(得分:19)

如果你试图将功能强加到一个存在的控件中,我可以看到这将是多么困难。但是,如果你只是从一个简单的NSView开始,它就不那么糟糕了。我在大约10分钟内掀起了这个......

//ScrollingTextView.h:
#import <Cocoa/Cocoa.h>
@interface ScrollingTextView : NSView {
    NSTimer * scroller;
    NSPoint point;
    NSString * text;
    NSTimeInterval speed;
    CGFloat stringWidth;
}

@property (nonatomic, copy) NSString * text;
@property (nonatomic) NSTimeInterval speed;

@end


//ScrollingTextView.m

#import "ScrollingTextView.h"

@implementation ScrollingTextView

@synthesize text;
@synthesize speed;

- (void) dealloc {
    [text release];
    [scroller invalidate];
    [super dealloc];
}

- (void) setText:(NSString *)newText {
    [text release];
    text = [newText copy];
    point = NSZeroPoint;

    stringWidth = [newText sizeWithAttributes:nil].width;

    if (scroller == nil && speed > 0 && text != nil) {
        scroller = [NSTimer scheduledTimerWithTimeInterval:speed target:self selector:@selector(moveText:) userInfo:nil repeats:YES];
    }
}

- (void) setSpeed:(NSTimeInterval)newSpeed {
    if (newSpeed != speed) {
        speed = newSpeed;

        [scroller invalidate];
        scroller == nil;
        if (speed > 0 && text != nil) {
            scroller = [NSTimer scheduledTimerWithTimeInterval:speed target:self selector:@selector(moveText:) userInfo:nil repeats:YES];
        }
    }
}

- (void) moveText:(NSTimer *)timer {
    point.x = point.x - 1.0f;
    [self setNeedsDisplay:YES];
}

- (void)drawRect:(NSRect)dirtyRect {
    // Drawing code here.

    if (point.x + stringWidth < 0) {
        point.x += dirtyRect.size.width;
    }

    [text drawAtPoint:point withAttributes:nil];

    if (point.x < 0) {
        NSPoint otherPoint = point;
        otherPoint.x += dirtyRect.size.width;
        [text drawAtPoint:otherPoint withAttributes:nil];
    }
}

@end

只需将一个NSView拖到Interface Builder中的窗口上,然后将其类更改为“ScrollingTextView”。然后(在代码中),你做:

[myScrollingTextView setText:@"This is the text I want to scroll"];
[myScrollingTextView setSpeed:0.01]; //redraws every 1/100th of a second

这显然是非常简陋的,但它确实包含了你正在寻找的东西,并且是一个不错的起点。

答案 1 :(得分:0)

对于在Swift 4中寻找此内容的任何人,我都转换了Dave的答案并添加了更多功能。

import Cocoa

open class ScrollingTextView: NSView {
    /// Text to scroll
    open var text: NSString?

    /// Font for scrolling text
    open var font: NSFont?

    /// Scrolling text color
    open var textColor: NSColor = .headerTextColor

    /// Determines if the text should be delayed before starting scroll
    open var isDelayed: Bool = true

    /// Spacing between the tail and head of the scrolling text
    open var spacing: CGFloat = 20

    /// Amount of time the text is delayed before scrolling
    open var delay: TimeInterval = 2 {
        didSet {
            updateTraits()
        }
    }

    /// Length of the scrolling text view
    open var length: CGFloat = 0 {
        didSet {
            updateTraits()
        }
    }

    /// Speed at which the text scrolls. This number is divided by 100.
    open var speed: Double = 4 {
        didSet {
            updateTraits()
        }
    }

    private var timer: Timer?
    private var point = NSPoint(x: 0, y: 0)
    private var timeInterval: TimeInterval?

    private(set) var stringSize = NSSize(width: 0, height: 0) {
        didSet {
            point.x = 0
        }
    }

    private var timerSpeed: Double? {
        return speed / 100
    }

    private lazy var textFontAttributes: [NSAttributedString.Key: Any] = {
        return [NSAttributedString.Key.font: font ?? NSFont.systemFont(ofSize: 14)]
    }()

    /**
     Sets up the scrolling text view
     - Parameters:
     - string: The string that will be used as the text in the view
     */
    open func setup(string: String) {
        text = string as NSString
        stringSize = text?.size(withAttributes: textFontAttributes) ?? NSSize(width: 0, height: 0)
        setNeedsDisplay(NSRect(x: 0, y: 0, width: frame.width, height: frame.height))
        updateTraits()
    }
}

private extension ScrollingTextView {
    func setSpeed(newInterval: TimeInterval) {
        clearTimer()
        timeInterval = newInterval

        guard let timeInterval = timeInterval else { return }
        if timer == nil, timeInterval > 0.0, text != nil {
            if #available(OSX 10.12, *) {
                timer = Timer.scheduledTimer(timeInterval: newInterval, target: self, selector: #selector(update(_:)), userInfo: nil, repeats: true)

                guard let timer = timer else { return }
                RunLoop.main.add(timer, forMode: .commonModes)
            } else {
                // Fallback on earlier versions
            }
        } else {
            clearTimer()
            point.x = 0
        }
    }

    func updateTraits() {
        clearTimer()

        if stringSize.width > length {
            guard let speed = timerSpeed else { return }
            if #available(OSX 10.12, *), isDelayed {
                timer = Timer.scheduledTimer(withTimeInterval: delay, repeats: false, block: { [weak self] timer in
                    self?.setSpeed(newInterval: speed)
                })
            } else {
                setSpeed(newInterval: speed)
            }
        } else {
            setSpeed(newInterval: 0.0)
        }
    }

    func clearTimer() {
        timer?.invalidate()
        timer = nil
    }

    @objc
    func update(_ sender: Timer) {
        point.x = point.x - 1
        setNeedsDisplay(NSRect(x: 0, y: 0, width: frame.width, height: frame.height))
    }
}

extension ScrollingTextView {
    override open func draw(_ dirtyRect: NSRect) {
        if point.x + stringSize.width < 0 {
            point.x += stringSize.width + spacing
        }

        textFontAttributes[NSAttributedString.Key.foregroundColor] = textColor
        text?.draw(at: point, withAttributes: textFontAttributes)

        if point.x < 0 {
            var otherPoint = point
            otherPoint.x += stringSize.width + spacing
            text?.draw(at: otherPoint, withAttributes: textFontAttributes)
        }
    }

    override open func layout() {
        super.layout()
        point.y = (frame.height - stringSize.height) / 2
    }
}

参考要点: https://gist.github.com/NicholasBellucci/b5e9d31c47f335c36aa043f5f39eedb2