我无法使buttonContainer
HBox
中的按钮正常工作,因为我根本无法点击它们,它们会被卡住&#34 ;可以这么说。这种情况发生在多个IDE中,因此无法实现。我不明白为什么他们被卡住而没有点击它们的能力,但我确定我犯了一些基本的错误。
这是我的简单代码:
public class Game extends Application {
public static void main(String[] args) {
launch(args);
}
Button attack, run, drinkPotion, nextRoom;
StackPane root;
HBox buttonContainer, roomContainer;
Scene scene;
public void createNode() {
root = new StackPane();
scene = new Scene(root, 860, 640);
attack = new Button("Attack");
run = new Button("Run!");
drinkPotion = new Button("Drink Potion!");
nextRoom = new Button("Go to next room...");
buttonContainer = new HBox(12);
buttonContainer.getChildren().addAll(attack, run, drinkPotion);
buttonContainer.setAlignment(Pos.BOTTOM_LEFT);
roomContainer = new HBox();
roomContainer.getChildren().addAll(nextRoom);
roomContainer.setAlignment(Pos.BOTTOM_RIGHT);
root.getChildren().addAll(buttonContainer, roomContainer);
}
public void start(Stage stage) {
createNode();
stage.setScene(scene);
stage.show();
}
}
答案 0 :(得分:2)
在StackPane
中,HBox
es将调整大小以填充StackPane
。因此,HBox
这两个都填充整个区域,对齐设置将按钮定位在其中。因此,虽然按钮实际上没有重叠,但HBox
可以。
StackPane
(以及某些情况下的其他窗格)中节点的z顺序由children
列表中节点的顺序决定。因此,在您的代码中,buttonContainer
“落后”roomContainer
。这意味着鼠标点击可以定位到roomContainer
中的按钮,也可以定位到roomContainer
本身。因此,buttonContainer
中的按钮永远不会收到鼠标点击。
对此的解决方案是使用“真实”布局容器来适当地定位两个按钮容器。例如,您可以使用AnchorPane
:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Game extends Application {
public static void main(String[] args) {
launch(args);
}
Button attack, run, drinkPotion, nextRoom;
AnchorPane root;
HBox buttonContainer, roomContainer;
Scene scene;
public void createNode() {
root = new AnchorPane();
scene = new Scene(root, 860, 640);
attack = new Button("Attack");
run = new Button("Run!");
drinkPotion = new Button("Drink Potion!");
nextRoom = new Button("Go to next room...");
buttonContainer = new HBox(12);
buttonContainer.getChildren().addAll(attack, run, drinkPotion);
roomContainer = new HBox();
roomContainer.getChildren().addAll(nextRoom);
AnchorPane.setBottomAnchor(buttonContainer, 0.0);
AnchorPane.setLeftAnchor(buttonContainer, 0.0);
AnchorPane.setBottomAnchor(roomContainer, 0.0);
AnchorPane.setRightAnchor(roomContainer, 0.0);
root.getChildren().addAll(roomContainer, buttonContainer);
}
@Override
public void start(Stage stage) {
createNode();
stage.setScene(scene);
stage.show();
}
}
或可能是BorderPane
:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class Game extends Application {
public static void main(String[] args) {
launch(args);
}
Button attack, run, drinkPotion, nextRoom;
BorderPane root;
HBox buttonContainer, roomContainer;
Scene scene;
public void createNode() {
root = new BorderPane();
scene = new Scene(root, 860, 640);
attack = new Button("Attack");
run = new Button("Run!");
drinkPotion = new Button("Drink Potion!");
nextRoom = new Button("Go to next room...");
buttonContainer = new HBox(12);
buttonContainer.getChildren().addAll(attack, run, drinkPotion);
buttonContainer.setAlignment(Pos.BOTTOM_CENTER);
roomContainer = new HBox();
roomContainer.getChildren().addAll(nextRoom);
roomContainer.setAlignment(Pos.BOTTOM_CENTER);
root.setLeft(buttonContainer);
root.setRight(roomContainer);
}
@Override
public void start(Stage stage) {
createNode();
stage.setScene(scene);
stage.show();
}
}
您可以阅读tutorial
中所有布局窗格的工作原理概述