我正在研究一个项目,我需要完成的是生成随机卷曲线。此时我已经有一条随机生成的线但它不是卷曲的。我每0.5秒在不同的x位置产生积分并用bezier连接这些点。一切都很完美,除了它不是卷曲。下面的图片显示在1)我现在如何拥有它2)我想如何制作它。我有什么想法可以做到这一点?我正在使用SpriteKit - Objective C
答案 0 :(得分:7)
基本上你需要制作并随机化一个Bézier(参数)曲线是control points。
阅读完好的答案并熟悉术语后,您可以尝试这个示例(我假设您的场景和视图大小设置正确):
<强> GameScene.m 强>
#import "GameScene.h"
@implementation GameScene
-(void)didMoveToView:(SKView *)view {
}
-(NSInteger)randomNumberBetween:(NSInteger)from to:(NSInteger)to {
return (int)from + arc4random() % (to-from+1);
}
- (CGMutablePathRef)generatePath
{
CGMutablePathRef path = CGPathCreateMutable();
CGPoint p0 = CGPointMake(CGRectGetMidX(self.frame),self.scene.size.height-20.0f); //starting point just little below the upper edge of the screen
CGPathMoveToPoint(path, nil, p0.x, p0.y);
CGPoint p1 =
CGPointMake([self randomNumberBetween:150 to:300], self.scene.size.height- [self randomNumberBetween:150 to:300]);
CGPoint p2 = CGPointMake([self randomNumberBetween:150 to:300],[self randomNumberBetween:150 to:300]);
CGPoint p3 = CGPointMake(CGRectGetMidX(self.frame),0 + 20.0f); //ending point, just little above the bottom edge of the screen
CGFloat v = 0.3;
CGFloat cp1x = p1.x+v * (p1.x-p0.x);
CGFloat cp1y = p1.y+v * (p1.y-p0.y);
CGFloat cp2x = p2.x-v * (p3.x-p2.x);
CGFloat cp2y = p2.y-v * (p3.y-p2.y);
CGPathAddCurveToPoint(path,nil,cp1x,cp1y,cp2x,cp2y,p3.x,p3.y);
/*Debug - not needed*/
SKSpriteNode *sp0 = [SKSpriteNode spriteNodeWithColor:[SKColor yellowColor] size:CGSizeMake(5.0f,5.0f)];
sp0.zPosition = 5;
sp0.position = p0;
SKLabelNode *lp0 = [SKLabelNode labelNodeWithFontNamed:@"ArialMT"];
lp0.fontColor = [SKColor whiteColor];
lp0.fontSize = 20.0f;
lp0.text = @"p0";
lp0.position = CGPointMake(0.0f,-20.0f);
[sp0 addChild:lp0];
[self addChild:sp0];
SKSpriteNode *sp1 = [SKSpriteNode spriteNodeWithColor:[SKColor yellowColor] size:CGSizeMake(5.0f,5.0f)];
sp1.zPosition = 5;
sp1.position = p1;
SKLabelNode *lp1 = [SKLabelNode labelNodeWithFontNamed:@"ArialMT"];
lp1.fontColor = [SKColor whiteColor];
lp1.fontSize = 20.0f;
lp1.position = CGPointMake(0.0f,15.0f);
lp1.text = @"p1";
[sp1 addChild:lp1];
[self addChild:sp1];
SKSpriteNode *sp2 = [SKSpriteNode spriteNodeWithColor:[SKColor yellowColor] size:CGSizeMake(5.0f,5.0f)];
sp2.zPosition = 5;
sp2.position = p2;
SKLabelNode *lp2 = [SKLabelNode labelNodeWithFontNamed:@"ArialMT"];
lp2.fontColor = [SKColor whiteColor];
lp2.fontSize = 20.0f;
lp2.position = CGPointMake(0.0f,15.0f);
lp2.text = @"p2";
[sp2 addChild:lp2];
[self addChild:sp2];
SKSpriteNode *sp3 = [SKSpriteNode spriteNodeWithColor:[SKColor yellowColor] size:CGSizeMake(5.0f,5.0f)];
sp3.zPosition = 5;
sp3.position = p3;
SKLabelNode *lp3 = [SKLabelNode labelNodeWithFontNamed:@"ArialMT"];
lp3.fontColor = [SKColor whiteColor];
lp3.fontSize = 20.0f;
lp3.position = CGPointMake(0.0f,15.0f);
lp3.text = @"p3";
[sp3 addChild:lp3];
[self addChild:sp3];
SKShapeNode *p0p1 = [SKShapeNode node];
p0p1.zPosition = 2;
CGMutablePathRef path1 = CGPathCreateMutable();
CGPathMoveToPoint(path1, NULL, p0.x, p0.y);
CGPathAddLineToPoint(path1, NULL, p1.x, p1.y);
p0p1.path = path1;
[p0p1 setStrokeColor:[UIColor greenColor]];
[self addChild:p0p1];
SKShapeNode *p2p3 = [SKShapeNode node];
p2p3.zPosition = 2;
CGMutablePathRef path2 = CGPathCreateMutable();
CGPathMoveToPoint(path2, NULL, p2.x, p2.y);
CGPathAddLineToPoint(path2, NULL, p3.x, p3.y);
p2p3.path = path2;
[p2p3 setStrokeColor:[UIColor greenColor]];
[self addChild:p2p3];
return path;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self removeAllChildren];
SKShapeNode *yourline = [SKShapeNode node];
yourline.zPosition = 1;
yourline.path = [self generatePath];
[yourline setLineWidth:5];
[yourline setStrokeColor:[SKColor redColor]];
[self addChild:yourline];
}
这些代码大部分用于可视化调试,而不需要它来随机化曲线。重要的部分是方法generatePath的第一部分。结果如下: