所以我设法使用facebookutils创建用户,从facebook下载数据,包括电子邮件和&用户照片。然后,我能够将电子邮件和个人资料Pic(我认为)分别映射到解析用户和parsefile。然后我尝试上传所有这些来解析,然后失败。当我评论出图片代码时,我能够更新电子邮件,所以很明显问题出在图片上。以下是与下载,处理和处理相关的所有代码片段。上传图片。我上传时遇到的具体错误是:
FormatException:输入字符串的格式不正确
这些文件并不是特别透彻,所以我自己也得到了以下内容......但我怀疑我做错了什么......我已经放置了#34;评论&# 34;在每一行旁边,所以我的目的很清楚我试图做的事情。
哦,我在Unity中这样做,我希望有人可以提供帮助
Dictionary<string, string> url = new Dictionary<string, string>() {{"picture", "picture"}};
FB.API("me?fields=picture.height(200)", Facebook.HttpMethod.GET, FetchProfilePic, url);
JSONNode resultData = JSON.Parse (result.Text); //here i receive the image data in JSON
urlme = resultData ["picture"] ["data"] ["url"]; // here i'm just parsing it
imageLink = new WWW(urlme); // here i'm just setting it as a url
yield return imageLink; // this returns an object with the image
byte [] profileData = imageLink.bytes; // assigning the data of the object to a byte[] object
ParseFile profilePicFile = new ParseFile( "profilePic.jpg", profileData); // creating a parsefile object & inserting the byte object
Task saveProfilePic = profilePicFile.SaveAsync(); // sending the parsefile to parse
yield return saveProfilePic; // waiting for the operation to complete
user["Profile_Pic"] = profilePicFile; // assigning the parsefile to the user with a key (this key is a new column)
Task updateUser = user.SaveAsync(); // sending the updated user to parse
答案 0 :(得分:0)
替换
byte [] profileData = imageLink.bytes;
通过
if(imageLink.error == null)
{
Texture2D profilePic = imageLink.texture;
if(profilePic != null)
{
Byte[] bytes = profilePic.EncodeToPNG();
// write code for creating parse file from bytes here.
}
}