我有一个API调用,它返回如下:
{
"result": {
"720268538": {
"icon_url": "-9a81dlWLwJ2UUGcVs_nsVtzdOEdtWwKGZZLQHTxDZ7I56KU0Zwwo4NUX4oFJZEHLbXU5A1PIYQNqhpOSV-fRPasw8rsUFJ5KBFZv668FFEuh_KQJTtEuI63xIXbxqOtauyClTMEsJV1jruS89T3iQKx_BBqa2j3JpjVLFH1xpp0EQ",
"icon_url_large": "",
"icon_drag_url": "",
"name": "Chroma Case",
"market_hash_name": "Chroma Case",
"market_name": "Chroma Case",
"name_color": "D2D2D2",
"background_color": "",
"type": "Base Grade Container",
"tradable": "1",
"marketable": "1",
"commodity": "1",
"market_tradable_restriction": "7",
"fraudwarnings": "",
"descriptions": {
"0": {
"type": "html",
"value": " ",
"app_data": ""
},
"1": {
"type": "html",
"value": "Container Series #38",
"color": "99ccff",
"app_data": ""
},
"2": {
"type": "html",
"value": " ",
"app_data": ""
},
"3": {
"type": "html",
"value": "Contains one of the following:",
"app_data": ""
},
"4": {
"type": "html",
"value": "Glock-18 | Catacombs",
"color": "4b69ff",
"app_data": ""
},
"5": {
"type": "html",
"value": "M249 | System Lock",
"color": "4b69ff",
"app_data": ""
},
"6": {
"type": "html",
"value": "MP9 | Deadly Poison",
"color": "4b69ff",
"app_data": ""
},
"7": {
"type": "html",
"value": "SCAR-20 | Grotto",
"color": "4b69ff",
"app_data": ""
},
"8": {
"type": "html",
"value": "XM1014 | Quicksilver",
"color": "4b69ff",
"app_data": ""
},
"9": {
"type": "html",
"value": "Dual Berettas | Urban Shock",
"color": "8847ff",
"app_data": ""
},
"10": {
"type": "html",
"value": "Desert Eagle | Naga",
"color": "8847ff",
"app_data": ""
},
"11": {
"type": "html",
"value": "MAC-10 | Malachite",
"color": "8847ff",
"app_data": ""
},
"12": {
"type": "html",
"value": "Sawed-Off | Serenity",
"color": "8847ff",
"app_data": ""
},
"13": {
"type": "html",
"value": "AK-47 | Cartel",
"color": "d32ce6",
"app_data": ""
},
"14": {
"type": "html",
"value": "M4A4 | 龍王 (Dragon King)",
"color": "d32ce6",
"app_data": ""
},
"15": {
"type": "html",
"value": "P250 | Muertos",
"color": "d32ce6",
"app_data": ""
},
"16": {
"type": "html",
"value": "AWP | Man-o'-war",
"color": "eb4b4b",
"app_data": ""
},
"17": {
"type": "html",
"value": "Galil AR | Chatterbox",
"color": "eb4b4b",
"app_data": ""
},
"18": {
"type": "html",
"value": "or an Exceedingly Rare Special Item!",
"color": "ffd700",
"app_data": ""
},
"19": {
"type": "html",
"value": " ",
"app_data": ""
},
"20": {
"type": "html",
"value": "",
"color": "00a000",
"app_data": {
"limited": "1"
}
}
},
"owner_descriptions": "",
"tags": {
"0": {
"internal_name": "CSGO_Type_WeaponCase",
"name": "Container",
"category": "Type",
"category_name": "Type"
},
"1": {
"internal_name": "set_community_6",
"name": "The Chroma Collection",
"category": "ItemSet",
"category_name": "Collection"
},
"2": {
"internal_name": "normal",
"name": "Normal",
"category": "Quality",
"category_name": "Category"
},
"3": {
"internal_name": "Rarity_Common",
"name": "Base Grade",
"category": "Rarity",
"color": "b0c3d9",
"category_name": "Quality"
}
},
"classid": "720268538"
},
"success": true
}
}
结果可以有多个返回我想知道结构应该是什么样的,这是我到目前为止所得到的但它没有返回。
type AssetInfo struct {
Result `json:"result"`
}
type Result struct {
Asset map[string]Asset `json:"asset"`
Success bool `json:"success,omitempty"`
}
type Asset struct {
IconUrl string `json:"icon_url,omitempty"`
IconUrlLarge string `json:"icon_url_large,omitempty"`
IconDragUrl string `json:"icon_drag_url,omitempty"`
Name string `json:"name,omitempty"`
MarketHashName string `json:"market_hash_name,omitempty"`
MarketName string `json:"market_name,omitempty"`
NameColor string `json:"name_color,omitempty"`
BGColor string `json:"background_color,omitempty"`
Type string `json:"type,omitempty"`
Tradable string `json:"tradable,omitempty"`
Marketable string `json:"marketable,omitempty"`
Commodity string `json:"commodity,omitempty"`
TradeRestrict string `json:"market_tradeable_restriction,omitempty"`
FraudWarnings string `json:"fraudwarnings,omitempty"`
Descriptions map[string]*Descriptions `json:"descriptions,omitempty"`
OwnerDescriptions string `json:"owner_descriptions,omitempty"`
Tags map[string]*Tags `json:"tags,omitempty"`
ClassId string `json:"classid,omitempty"`
}
type Descriptions struct {
Type string `json:"type"`
Value string `json:"value"`
Color string `json:"color,omitempty"`
AppData string `json:"appdata"`
}
type Tags struct {
InternalName string `json:"internal_name"`
Name string `json:"name"`
Category string `json:"category"`
Color string `json:"color,omitempty"`
CategoryName string `json:"category_name"`
}
如果有人能告诉我我的结构有什么问题,那将非常感谢。
令我困惑的是,Descriptions如何返回不是一个数组,而是多个对象,范围从0到20,当我不知道有多少对象要返回时,如何为此准备一个结构? result
可以返回多个"720616831"
,那么它应该如何看待?
答案 0 :(得分:2)
你会为第一个错误踢自己 - 你的JSON有result
但你的struct标签有response
。
第二个问题是棘手的问题。问题是你声明你的Asset
地图嵌套在结果中作为一个名为“资产”的键,但事实并非如此。实际上它只是结果其他的所有键而不是成功/错误。不幸的是,encoding/json
无法表达这一点。您可以说result
是map[string]interface{}
,然后成功/错误(如果存在)将是bool / string,资产将更多map[string]interface{}
s包含所有其他的键领域。这可行,但它有点丑陋/低效,如果你想转换成一个合适的结构类型,你就可以有很多方法。
也许更好的方法是解码成这种类型:
type AssetIntermediate struct {
Result map[string]json.RawMessage `json:"result"`
}
以及
type Asset struct { /* all those fields */ }
type AssetInfo struct {
Success bool
Error string
Assets map[string]Asset
}
然后你可以做
var intermediate AssetIntermediate
err := json.Unmarshal(data, &intermediate)
/* handle err */
var ai AssetInfo
/* At this point, intermediate.Result is a map
* of strings to json.RawMessage, which is just a []byte
* containing not-yet-decoded JSON. We want to take
* each field and put it into ai where it belongs.
*/
for k, v := range intermediate.Result {
var err error
// error and success keys are decoded into the respective fields
if k == "error" {
err = json.Unmarshal(v, &ai.Error)
} else if k == "success" {
err = json.Unmarshal(v, &ai.Success)
} else {
// Otherwise, we have an asset. First decode it...
var asset Asset
err = json.Unmarshal(v, &asset)
if err == nil {
// Create the Assets map if it doesn't exist yet
if ai.Assets == nil {
ai.Assets = map[string]Asset{}
}
// And store the asset in the map under the key k.
ai.Assets[k] = asset
}
}
/* handle err if non-nil */
}
这比单个Decode
调用要多得多,但基本上应该做正确的事。
如果所有这些都在一个返回(*AssetInfo, error)
的函数中,那么代替/* Handle err */
的正确的东西可能是
if err != nil {
return nil, err
}
答案 1 :(得分:1)
我建议使用基类map[string]interface{}
类型并从json字符串迭代,直到您可以构建整个结构。对于您不熟悉密钥的部分,例如0-20,地图可能就是您所拥有的。
例如,假设您的示例字符串在变量j
中。你可以从:
type AssetInfo struct {
Result map[string]interface{}
}
并开始解编和打印以便找到完整的结构:
var ai AssetInfo
json.Unmarshal([]byte(j), &ai)
fmt.Printf("%#v\n", ai)
这将打印解编后构建的整个地图。尝试使用如此复杂的结构预先构建整个结构不太可能获得结果。
编辑:如果您将结果视为map[string]struct
,就像使用Descriptions
一样,则成功布尔会失败"并进入地图,但其余的json正确地解组。我没有看到支持Success
布尔的方法以及结构其余部分的地图。至于数字键,如果你需要一个切片,你必须在解组后做一些工作。
type AssetInfo struct {
Result map[string]Numbered
}
type Numbered struct {
IconUrl string `json:"icon_url"`
IconUrlLarge string `json:"icon_url_large"`
IconDragUrl string `json:"icon_drag_url"`
Name string `json:"name"`
MarketHashName string `json:"market_hash_name"`
MarketName string `json:"market_name"`
NameColor string `json:"name_color"`
BGColor string `json:"background_color"`
Type string `json:"type"`
Tradable string `json:"tradable"`
Marketable string `json:"marketable"`
Commodity string `json:"commodity"`
TradeRestrict string `json:"market_tradeable_restriction"`
FraudWarnings string `json:"fraudwarnings"`
Descriptions map[string]description `json:"descriptions"`
OwnerDescription string `json:"owner_descriptions"`
Tags map[string]tag `json:"tags"`
ClassID string `json:"classid"`
}
type description struct {
Type string `json:"type"`
Value string `json:"value"`
Color string `json:"color,omitempty"`
AppData string `json:"appdata"`
}
type tag struct {
InternalName string `json:"internal_name"`
Name string `json:"name"`
Category string `json:"category"`
Color string `json:"color,omitempty"`
CategoryName string `json:"category_name"`
}
func main() {
var ai AssetInfo
json.Unmarshal([]byte(j), &ai)
fmt.Printf("%+v\n", ai.Result["720268538"].Tags)
}
Tags
的输出为map[0:{InternalName:CSGO_Type_WeaponCase Name:Container Category:Type Color: CategoryName:Type} 1:{InternalName:set_community_6 Name:The Chroma Collection Category:ItemSet Color: CategoryName:Collection} (...)
我们需要使用json.RawMessage
,因为true
的{{1}}值无法进入"success"
结构。
Numbered