# Critter Caretaker
# A virtual pet to care for
class Critter(object):
def __init__(self, name, hunger = 0, boredom = 0):
self.name = name
self.hunger = hunger
self.boredom = boredom
def __pass_time(self):
self.hunger += 1
self.boredom += 1
@property
def mood(self):
unhappiness = self.hunger + self.boredom
if unhappiness < 5:
m = "happy"
elif 5 <= unhappiness <= 10:
m = "okay"
elif 11 <= unhappiness <= 15:
m = "frustrated"
else:
m = "mad"
return m
def talk(self):
print("I'm", self.name, "and I feel", self.mood, "now.\n")
self.__pass_time()
def eat(self, food = 4): # why food = 4?
print("Brruppp. Thank you.")
self.hunger -= food
if self.hunger < 0:
self.hunger = 0
self.__pass_time()
def play(self, fun = 4): # why fun = 4?
print("Wheee!")
self.boredom -= fun
if self.boredom < 0:
self.boredom = 0
self.__pass_time()
def main():
crit_name = input("What do you want to name your critter?: ")
crit = Critter(crit_name)
choice = None
while choice != "0":
print \
("""
Critter Caretaker
0 - Quit
1 - Listen to your critter
2 - Feed your critter
3 - Play with your critter
""")
choice = input("Choice: ")
print()
#exit
if choice == "0":
print("Good-bye.")
# listen to your critter
elif choice == "1":
crit.talk()
# feed your critter
elif choice == "2":
crit.eat()
# play with your critter
elif choice == "3":
crit.play()
# some unknown choice
else:
print("\nSorry, but", choice, "isn't a valid choice.")
main()
("\n\nPress the enter key to exit.")
答案 0 :(得分:1)
针对函数(或方法)声明中的参数的替换操作定义其默认值。
def eat(self, food = 4):
...
此声明表示调用eat方法时不带参数,参数food
的值将为4
。
当然,当使用特定参数调用eat方法时,参数food
的值将从参数的值中获取。