我在使用Java制作的2D游戏中有一个非常奇怪的错误。 游戏描述:玩家可以用鼠标移动火箭精灵,并且必须躲避一个跟随玩家并杀死玩家的矩形(通过碰撞)。它不是跟随玩家,而是移动到玩家的起始坐标,即400,400。它应该移动到玩家前往的方向。如果你知道什么是错的,请帮帮我。
主要课程:
import javax.swing.*;
public class Main extends JFrame{
private static final long serialVersionUID = 1L;
final static int WW = 800;
final static int WH = 600;
public Main(){
setSize(WW,WH);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setTitle("Space Game");
add(new GameClass());
setVisible(true);
}
public static void main(String[] args) {
new Main();
}
}
GameClass类:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class GameClass extends JPanel implements ActionListener, KeyListener{
private static final long serialVersionUID = 1L;
Enemy enemy = new Enemy();
Player player = new Player();
public GameClass(){
Timer time = new Timer(15, this);
time.start();
this.addKeyListener(this);
this.setFocusable(true);
player.openImage();
}
public void update(){
player.update();
enemy.update();
}
public void paintComponent(Graphics g){
g.setColor(Color.BLACK);
g.fillRect(0,0,Main.WW,Main.WH);
player.paint(g);
enemy.paint(g);
g.dispose();
}
public void actionPerformed(ActionEvent e){
update();
repaint();
}
public void keyPressed(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_LEFT){
player.setSpeed(-5);
}
else if(e.getKeyCode() == KeyEvent.VK_RIGHT){
player.setSpeed(5);
}
else if(e.getKeyCode() == KeyEvent.VK_UP){
player.setFly(-5);
}
else if(e.getKeyCode() == KeyEvent.VK_DOWN){
player.setFly(5);
Player.goDown = true;
}
}
public void keyReleased(KeyEvent e){
if(e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_RIGHT){
player.setSpeed(0);
}
if(e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_DOWN){
player.setFly(0);
Player.goDown = false;
}
}
public void keyTyped(KeyEvent e){
}
}
敌人类:
import java.awt.*;
public class Enemy {
private int x = -100;
private int y = -100;
Player player = new Player();
public void update(){
System.out.println(player.getX());
if(player.getX() < this.x){
this.x -= 5;
}
if(player.getX() > this.x){
this.x += 5;
}
if(player.getY() > this.y){
this.y += 5;
}
if(player.getY() < this.y){
this.y -= 5;
}
}
public void paint(Graphics g){
g.setColor(Color.ORANGE);
g.fillRect(x, y, 50, 50);
}
}
玩家类:
import java.awt.Image;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import java.awt.*;
public class Player {
private Image image;
private int player_x = Main.WW/2;
private int player_xspeed = 0;
private int player_y = Main.WH/2;
private int player_yspeed = 0;
private int flamey = player_y + 100;
private int flamex;
private int newx;
private int newy;
static boolean goDown = false;
public Player(){
newx = player_x;
newy = player_x;
}
public void openImage(){
try {
image = ImageIO.read(new File("spaceship.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paint(Graphics g){
flamex = player_x + 20;
g.drawImage(image,player_x,player_y,null);
g.setColor(Color.YELLOW);
g.fillRect(flamex, flamey+5, 6, 6);
g.fillRect(flamex+10, flamey, 6, 6);
g.fillRect(flamex+10, flamey+15, 6, 6);
g.fillRect(flamex+20, flamey+5, 6, 6);
}
public void update(){
player_x += player_xspeed;
player_y += player_yspeed;
if(flamey < (player_y + 125)){
if(goDown == false)
flamey += 5;
else
flamey += 10;
}else
flamey = player_y + 100;
newx = player_x;
newy = player_y;
}
public void setSpeed(int speed){
player_xspeed = speed;
}
public void setFly(int speed){
player_yspeed = speed;
}
public int getX(){
return newx;
}
public int getY(){
return newy;
}
}
抱歉英语不好,请帮帮我。 任何帮助appreaciated:)
答案 0 :(得分:2)
这是因为它跟随的Player
是通过以下行在Enemy
内创建的:
public class Enemy {
//...
Player player = new Player();
//...
}
因此,它与您控制的玩家实例不同,该实例是在GameClass
中通过以下方式创建的:
public class GameClass extends JPanel implements ActionListener, KeyListener{
Enemy enemy = new Enemy();
Player player = new Player();
//...
}
您需要将受控播放器实例作为Enemy
上的构造函数参数注入,例如
public class GameClass extends JPanel implements ActionListener, KeyListener{
Player player = new Player();
Enemy enemy = new Enemy(player);
//...
}
public class Enemy {
//...
Player player;
public Enemy(Player player) { this.player = player; }
//...
}
或通过制定者。