我正在阅读一些关于设计模式的书籍,虽然有些人将抽象和实现之间的关系描述为一个组合,但有些人将其描述为聚合。现在我想知道:这取决于实施吗?关于语言?还是上下文?
答案 0 :(得分:5)
术语“组合物”和“聚集”或多或少意味着相同的事物并且可以互换使用。在描述容器类(例如列表,动态数组,映射和队列,其中元素都是相同类型)时,可以更频繁地使用聚合;但是,可以找到这两个术语来描述根据其他类定义的类,无论这些类型是同质的(所有相同的类型)还是异类的(不同类型的对象)。
为了更清楚:
class Car {
// ...
private:
Engine engine;
Hood hood;
};
// The car is *composed* of an engine and a hood. Hence, composition. You are
// also bringing together (i.e. *aggregating*) an engine and hood into a car.
抽象和实现之间的关系通常意味着继承,而不是组合/聚合;通常,抽象是一个接口或虚拟基类,实现是一个实现给定接口的完全具体的类。但是,为了使事情变得混乱,组合/聚合可以是接口的一部分(例如,因为您可能需要设置/获取用作构建块的对象),它们也是实现的方法(因为您可以使用委托来为实现中的方法提供定义。
为了更清楚:
interface Car {
public Engine getEngine();
public Hood getHood();
public void drive();
}
// In the above, the fact that a car has these building blocks
// is a part of its interface (the abstraction).
class HondaCivic2010 implements Car {
public void drive(){ getEngine().drive(); }
// ...
}
// In the above, composition/delegation is an implementation
// strategy for providing the drive functionality.
由于你已经标记了你的问题“桥”,我应该指出桥模式的定义是一种模式,你使用组合而不是继承来允许多个不同级别的变化。我在大学时学到的一个例子......使用继承你可能有类似的东西:
class GoodCharacter;
class BadCharacter;
class Mage;
class Rogue;
class GoodMage : public GoodCharacter, Mage;
class BadMage : public BadCharacter, Mage;
class GoodRogue : public GoodCharacter, Rogue;
class BadRogue : public BadCharacter, Rogue;
正如你所看到的,这种事情非常疯狂,而且你得到了一些荒谬的课程。桥梁模式也是如此:
class Personality;
class GoodPersonality : public Personality;
class BadPersonality : public Personality;
class CharacterClass;
class Mage : public CharacterClass;
class Rogue : public CharacterClass;
class Character {
public:
// ...
private:
CharacterClass character_class;
Personality personality;
};
// A character has both a character class and a personality.
// This is a perfect example of the bridge pattern, and we've
// reduced MxN classes into a mere M+N classes, and we've
// arguably made the system even more flexible than before.
答案 1 :(得分:2)
桥接模式必须使用委托(聚合/组合而不是继承)。来自四人帮书:
时使用Bridge模式
* you want to avoid a permanent binding between an abstraction and its implementation. This might be the case, for example, when the implementation must be selected or switched at run-time.
* both the abstractions and their implementations should be extensible by subclassing. In this case, the Bridge pattern lets you combine the different abstractions and implementations and extend them independently.
* changes in the implementation of an abstraction should have no impact on clients; that is, their code should not have to be recompiled.
* (C++) you want to hide the implementation of an abstraction completely from clients. In C++ the representation of a class is visible in the class interface.
* you have a proliferation of classes as shown earlier in the first Motivation diagram. Such a class hierarchy indicates the need for splitting an object into two parts. Rumbaugh uses the term "nested generalizations" [RBP+91] to refer to such class hierarchies.
* you want to share an implementation among multiple objects (perhaps using reference counting), and this fact should be hidden from the client. A simple example is Coplien's String class [Cop92], in which multiple objects can share the same string representation (StringRep).
答案 2 :(得分:0)
Bridge模式的标准UML清除混乱周围的所有空气。下面是一个简短示例的解释,以清除周围的空气。
为这个冗长的代码道歉,最好的方法是将此代码复制到Visual Studio以轻松理解它。
interface ISpeak
{
void Speak();
}
class DogSpeak : ISpeak
{
public void Speak()
{
Console.WriteLine("Dog Barks");
}
}
class CatSpeak : ISpeak
{
public void Speak()
{
Console.WriteLine("Cat Meows");
}
}
abstract class AnimalBridge
{
protected ISpeak Speech;
protected AnimalBridge(ISpeak speech)
{
this.Speech = speech;
}
public abstract void Speak();
}
class Dog : AnimalBridge
{
public Dog(ISpeak dogSpeak)
: base(dogSpeak)
{
}
public override void Speak()
{
Speech.Speak();
}
}
class Cat : AnimalBridge
{
public Cat(ISpeak catSpeak)
: base(catSpeak)
{
}
public override void Speak()
{
Speech.Speak();
}
}
- ISpeak是狗和猫必须实施的抽象 - 通过引入由ISpeak组成的桥梁“动物”来解耦狗和猫类 - Dog和Cat类扩展了Animal类,因此与ISpeak分离。
希望这澄清