当我到达PriorityQueue openList.add(状态)时,我正在尝试运行BFS 它的第一次工作和它的时间。 错误是:
Exception in thread "main" java.lang.ClassCastException: algorithms.mazeGenerators.Position cannot be cast to java.lang.Comparable
at java.util.PriorityQueue.siftUpComparable(Unknown Source)
at java.util.PriorityQueue.siftUp(Unknown Source)
at java.util.PriorityQueue.offer(Unknown Source)
at java.util.PriorityQueue.add(Unknown Source)
at algorithms.searchers.BFS.search(BFS.java:30)
at boot.Run.main(Run.java:18)
BFS CLASS:
public class BFS extends CommonSearcher {
@Override
public Solution search(Searchable s) {
State cur = null;
s.getStartState().setCost(0);
openList.add(s.getStartState());
HashSet<State> closedSet = new HashSet<State>();
while (!openList.isEmpty()) {
cur = popOpenList();
closedSet.add(cur);
if (cur.equals(s.getGoalState())) {
return backTrace(cur, s.getStartState());
}
ArrayList<State> successors = s.getAllPossibleStates(cur);
for (State state : successors) {
if (!closedSet.contains(state) && !openList.contains(state)) {
state.setCameFrom(cur);
state.setCost(cur.getCost() + 1);
openList.add(state);
} else {
if (openList.contains(state)) {
if (state.getCost() < returnWantedState(state).getCost()) {
openList.remove(state);
openList.add(state);
adjustPriorityList();
}
} else {
openList.add(state);
adjustPriorityList();
}
}
}
}
return null;
}
/*
* public State popOpenList() { State temp = openList.remove(); for (State
* state : openList) { if (temp.getCost() > state.getCost()) {
* openList.add(temp); temp = state; openList.remove(state); } } return
* temp;
*
* }
*/
public void adjustPriorityList() {
State temp = openList.remove();
for (State state : openList) {
if (temp.getCost() < state.getCost()) {
openList.add(temp);
temp = state;
openList.remove(state);
}
}
openList.add(temp);
}
public State returnWantedState(State state) {
for (State state1 : openList) {
if (state.equals(state1))
state = state1;
}
return state;
}
}
CommonSearcher Class:
package algorithms.searchers;
import java.util.PriorityQueue;
import algorithms.mazeGenerators.Searchable;
import algorithms.mazeGenerators.Solution;
import algorithms.mazeGenerators.State;
public abstract class CommonSearcher implements Searcher {
protected PriorityQueue<State> openList;
private int evaluatedNodes;
public CommonSearcher() {
openList = new PriorityQueue<State>();
evaluatedNodes = 0;
}
protected State popOpenList(){
evaluatedNodes++;
return openList.poll();
}
@Override
public abstract Solution search(Searchable s);
@Override
public int getNumberOfnodesEvaluated() {
// TODO Auto-generated method stub
return evaluatedNodes;
}
protected Solution backTrace(State goalState, State startState){
Solution sol = new Solution();
while(!goalState.equals(startState)){
sol.getSolutionList().add(goalState.getState());
goalState = goalState.getCameFrom();
}
return sol;
}
}
State Class:
package algorithms.mazeGenerators;
public abstract class State {
protected String state; // the state represented by a string
protected double cost; // cost to reach this state
protected State cameFrom; // the state we came from to this state
public State(){
}
public State(String state){ // CTOR
this.state = state;
}
@Override
public boolean equals(Object obj){ // we override Object's equals method
return state.equals(((State)obj).state);
}
public String getState() {
return state;
}
public void setState(String state) {
this.state = state;
}
public double getCost() {
return cost;
}
public void setCost(double cost) {
this.cost = cost;
}
public State getCameFrom() {
return cameFrom;
}
public void setCameFrom(State cameFrom) {
this.cameFrom = cameFrom;
}
}
Position Class:
package algorithms.mazeGenerators;
import java.util.ArrayList;
public class Position extends State {
// Data members
private int x, y, z;
private int wallOrNot;
private boolean visted;
// Constructor
public Position() {
visted = false;
wallOrNot = 1;
}
/*
* The method gets the position details
* and checks if its a wall or not
* if its a wall then its marked as visited.
* */
public void setPos(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
if (z % 2 != 0 || x % 2 != 0 || y % 2 != 0)
visted = true;
setState("{" + x+"," + y+","+ z +"}");
}
// getrs and setters
public int getWallOrNot() {
return wallOrNot;
}
public void setWallOrNot(int wallOrNot) {
this.wallOrNot = wallOrNot;
}
public boolean isVisted() {
return visted;
}
public void setVisted(boolean visted) {
this.visted = visted;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getZ() {
return z;
}
public void setZ(int z) {
this.z = z;
}
/*
* This method gets returns all a list of neighbors that hasn't marked as visited for a specific Position.
* returns the list of neighbors.
* */
public ArrayList<Position> getNeighbors(Position[][][] maze) {
ArrayList<Position> neighbors = new ArrayList<Position>();
if (this.x > 1)
if (maze[x - 2][y][z].isVisted() == false)
neighbors.add(maze[x - 2][y][z]);
if (this.x < maze.length - 2)
if (maze[x + 2][y][z].isVisted() == false)
neighbors.add(maze[x + 2][y][z]);
if (this.y > 1)
if (maze[x][y - 2][z].isVisted() == false)
neighbors.add(maze[x][y - 2][z]);
if (this.y < maze[x].length - 2)
if (maze[x][y + 2][z].isVisted() == false)
neighbors.add(maze[x][y + 2][z]);
if (this.z > 1)
if (maze[x][y][z - 2].isVisted() == false)
neighbors.add(maze[x][y][z - 2]);
if (this.z < maze[x][y].length - 2)
if (maze[x][y][z + 2].isVisted() == false)
neighbors.add(maze[x][y][z + 2]);
return neighbors;
}
public String toString(){
return "{" + x+"," + y+","+ z +"}";
}
public boolean equals(Object obj){ // we override Object's equals method
return state.equals(((Position)obj).state);
}
}
答案 0 :(得分:2)
优先级队列的目的需要对其元素进行排序。
在Java的PriorityQueue
中,这可以通过使元素实现Comparable
接口来完成,
或者指定Comparator
。
我正在尝试运行BFS,当我第一次使用PriorityQueue openList.add(state)时,以及它的剂量时间。
如果只将一个对象插入PriorityQueue
,
即使对象没有实现Comparable
接口,它也会工作,
因为单个物体不需要与任何东西进行比较。
插入第二个对象时得到ClassCastException
,
如果对象没有实现Comparable
并且您没有提供Comparator
。
public abstract class State implements Comparable<State> {
// ...
@Override
public int compareTo(State other) {
if (getCost() > other.getCost()) {
return -1;
}
if (getCost() < other.getCost()) {
return 1;
}
return 0;
}
}
答案 1 :(得分:0)
PriorityQueue
要求其元素实现Comparable
接口,但您的State
类不会这样做。
来自java docs:
依赖自然排序的优先级队列也不允许 插入不可比较的对象(这样做可能导致 ClassCastException异常)。
您需要将State
课程设为:
public abstract class State implements Comparable<State> {
....
@Override
public int compareTo(State s) {
...
}
}