我在使用WebSocket4Net库时遇到了问题。
我有事件websocket_opened,如果我没有发送任何消息,那么当这个事件被打开时,我有一个例外
System.Exception:必须在websocket之后通过websocket发送数据 开
发送此消息后,我无法发送任何其他消息。我执行send命令,但我没有例外,它没有工作,如果我检查状态websocket是打开的
如果我关闭已打开事件的Socket并在closed_event中再次打开它,我可以发送另一条消息而没有问题。
因此,如果我想发送多条消息,我必须在发送消息后断开连接并再次重新连接以发送下一条消息。
private static void websocket_Opened(object sender, EventArgs e)
{
websocket.Send(msg);
websocket.Close();
}
private static void websocket_Closed(object sender, EventArgs e)
{
websocket.Open();
}
这是正常的吗?你能帮我解决这个问题吗?
答案 0 :(得分:2)
第一次使用WebSocket4Net时,我遇到了类似的问题。 这个库的一个好处是repository on github有很多examples of use (tests)。这些测试对我理解它应该如何工作非常有帮助。
<强>更新强> 我在下面看到弗雷德的评论,我想我真的需要添加一个例子。 所以就是这样,我使用了this api:
using SuperSocket.ClientEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using WebSocket4Net;
namespace TestProj
{
public class WebSocketTest
{
static string webSocketUri = "wss://ws.binaryws.com/websockets/v3?app_id=1089";
static void Main(string[] args)
{
var socketManager = new WebSocketManager(webSocketUri);
socketManager.Send("{\"time\": 1}");
socketManager.Send("{\"ping\": 1}");
socketManager.Close();
Console.WriteLine("Console can be closed...");
Console.ReadLine();
}
}
public class WebSocketManager
{
private AutoResetEvent messageReceiveEvent = new AutoResetEvent(false);
private string lastMessageReceived;
private WebSocket webSocket;
public WebSocketManager(string webSocketUri)
{
Console.WriteLine("Initializing websocket. Uri: " + webSocketUri);
webSocket = new WebSocket(webSocketUri);
webSocket.Opened += new EventHandler(websocket_Opened);
webSocket.Closed += new EventHandler(websocket_Closed);
webSocket.Error += new EventHandler<ErrorEventArgs>(websocket_Error);
webSocket.MessageReceived += new EventHandler<MessageReceivedEventArgs>(websocket_MessageReceived);
webSocket.Open();
while (webSocket.State == WebSocketState.Connecting) { }; // by default webSocket4Net has AutoSendPing=true,
// so we need to wait until connection established
if (webSocket.State != WebSocketState.Open)
{
throw new Exception("Connection is not opened.");
}
}
public string Send(string data)
{
Console.WriteLine("Client wants to send data:");
Console.WriteLine(data);
webSocket.Send(data);
if (!messageReceiveEvent.WaitOne(5000)) // waiting for the response with 5 secs timeout
Console.WriteLine("Cannot receive the response. Timeout.");
return lastMessageReceived;
}
public void Close()
{
Console.WriteLine("Closing websocket...");
webSocket.Close();
}
private void websocket_Opened(object sender, EventArgs e)
{
Console.WriteLine("Websocket is opened.");
}
private void websocket_Error(object sender, ErrorEventArgs e)
{
Console.WriteLine(e.Exception.Message);
}
private void websocket_Closed(object sender, EventArgs e)
{
Console.WriteLine("Websocket is closed.");
}
private void websocket_MessageReceived(object sender, MessageReceivedEventArgs e)
{
Console.WriteLine("Message received: " + e.Message);
lastMessageReceived = e.Message;
messageReceiveEvent.Set();
}
}
}
答案 1 :(得分:-1)
我认为这将解决您的问题
websocket.Open();
private static void websocket_Opened(object sender, EventArgs e)
{
websocket.Send(msg);
websocket.Close();
}
private static void websocket_Closed(object sender, EventArgs e)
{
//DO SOMETHINGS
}