我正在开发Unity3D游戏,我在这一行上收到错误:
Cube[i] = new Cube(S.ObjProp,S.TypeProp,S.MoveProp,S.AllergieProp,S.VisabilityProp,S.MainMaterial,S.SecondaryMaterial);
我用Google搜索了错误,发现当你不使用构造函数的新单词时会发生错误。我正在使用新单词,所以我不明白,这是错误:
Assets/Resources/Scripts/Classes.cs(66,41): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected
这是我的构造函数所在的类:
public class Cube{
public Transform CubeObj{get; set;}
public string CubeType{get; set;}
public Vector3[] CubeMovement{get; set;}
public string[] CubeAllergies{get; set;}
public bool CubeVisability{get; set;}
public Material CubeMainMat{get; set;}
public Material CubeSecondaryMat{get; set;}
public Cube(Transform _cubeObj, string _cubeType, Vector3[] _cubeMovement, string[] _allergies, bool _visability, Material _mainMat, Material _secondMat)
{
CubeObj = _cubeObj;
CubeType = _cubeType;
CubeMovement = _cubeMovement;
CubeAllergies = _allergies;
CubeVisability = _visability;
CubeMainMat = _mainMat;
CubeSecondaryMat = _secondMat;
}
}
这就是我收到错误的类:
public static Cube[] LoadLevel (int _currentLevel)
{
// Bouw errors in als er geen levels in de map staan of de naam niet kopt met de levels.
string levelName = "Level" + _currentLevel;
GameObject levelObj = Resources.Load("Prefabs/Levels/" + levelName) as GameObject;
throwLevelLoadError(levelObj);
Cube[] cubes = new Cube[levelObj.transform.childCount];
throwMissingCubesError(levelObj.transform.childCount);
GameObject rotateXObj = new GameObject("RotateXObj");
GameObject rotateYObj = new GameObject("RotateYObj");
rotateYObj.transform.SetParent(rotateXObj.transform);
for(int i = 0; i < cubes.Length; i++)
{
GameObject curCube = MonoBehaviour.Instantiate(levelObj.transform.GetChild(i).gameObject) as GameObject;
curCube.transform.SetParent(rotateYObj.transform);
CubePropertiesS S = curCube.GetComponent<CubePropertiesS>();
Cube[i] = new Cube(S.ObjProp,S.TypeProp,S.MoveProp,S.AllergieProp,S.VisabilityProp,S.MainMaterial,S.SecondaryMaterial);
}
return cubes;
}
答案 0 :(得分:0)
Cube
是一种类型,cubes
是数组的名称
我确定你的意思是:cubes[i] = new Cube(S.ObjProp,S.TypeProp,S.MoveProp,S.AllergieProp,S.VisabilityProp,S.MainMaterial,S.SecondaryMaterial);