如何实时触发MouseMotionListener事件?

时间:2015-08-24 00:39:52

标签: java swing awt

我正在尝试创建一个图形绘制程序,允许用户通过将鼠标拖到屏幕上来绘制红色像素。所以在某种程度上,您可以将此程序视为Microsoft的Paint程序,但只使用铅笔绘图工具和红色。

不幸的是,我的程序中的mouseDragged()函数无法正常工作。如果我移动鼠标太快,它会跳过屏幕上的一些像素,如下所示:

enter image description here

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class FrameView extends JFrame {
    JPanel panel;
    Graphics2D drawingContext;

    public static void main(String[] args) {
        new FrameView();
    }

    public FrameView() {
        panel = new JPanel();
        panel.addMouseMotionListener(new MouseControls());
        panel.setBackground(Color.WHITE);
        this.add(panel);
        this.setSize(new Dimension(500, 500));
        this.setTitle("Drawing Program");
        this.setVisible(true);
        drawingContext = (Graphics2D)panel.getGraphics();
    }

    private class MouseControls extends MouseAdapter {
        @Override
        public void mouseDragged(MouseEvent e) {
            int x = e.getX();
            int y = e.getY();

            final int WIDTH = 1;
            final int HEIGHT = 1;
            Shape pixel = new Rectangle(x, y, WIDTH, HEIGHT);
            drawingContext.setColor(Color.RED);
            drawingContext.draw(pixel);
        }
    }
}

1 个答案:

答案 0 :(得分:7)

getGraphics不是绘画在Swing中的工作原理,相反,你应该覆盖组件的paintComponent方法并在那里执行自定义绘画。

绘画具有破坏性,预计在调用paintComponent时,您将完全重新绘制组件的当前状态。

有关详细信息,请查看Painting in AWT and SwingPerforming Custom Painting

关于你"鼠标"问题,实际上它是如何工作的,你不会被告知鼠标必须经过的每个像素位置,如果它的话,你的鼠标会在屏幕上可怕地滞后。相反,操作系统会根据用户输入的移动速度逐步移动鼠标。

不是仅绘制点,而是在它们之间绘制线条,例如

Hello World

nb:我故意将这些点涂得更大,以便你可以看到它们被报告的位置,你会看到所有的点(对于一个拖动)都是连接的

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private List<List<Point>> points = new ArrayList<>(25);
        private List<Point> activeList;

        public TestPane() {
            MouseAdapter ma = new MouseAdapter() {
                @Override
                public void mouseDragged(MouseEvent e) {

                    if (activeList != null) {
                        activeList.add(e.getPoint());
                        repaint();
                    }
                }

                @Override
                public void mousePressed(MouseEvent e) {
                    activeList = new ArrayList<>(25);
                    points.add(activeList);
                }

                @Override
                public void mouseReleased(MouseEvent e) {
                    if (activeList != null && activeList.isEmpty()) {
                        points.remove(activeList);
                    }
                    activeList = null;
                }

            };
            addMouseMotionListener(ma);
            addMouseListener(ma);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.setColor(Color.RED);
            for (List<Point> group : points) {
                Point previous = null;
                for (Point p : group) {
                    // You can get rid of this, it's simply to show
                    // where the points would actually be rendered
                    g2d.fill(new Ellipse2D.Float(p.x - 2, p.y - 2, 4, 4));
                    if (previous != null) {
                        g2d.draw(new Line2D.Float(previous, p));
                    }
                    previous = p;
                }
            }
            g2d.dispose();
        }

    }

}