我正在尝试创建runt time矩形,它将在鼠标拖动时移动。由于某些原因,代码无效。
private void Rectangle_Click(object sender, RoutedEventArgs e)
{
var rec = new Rectangle();
rec.Height = 100;
rec.Width = 100;
rec.Fill = new SolidColorBrush(Colors.Violet);
rec.ManipulationDelta += rec_ManipulationDelta;
board.Children.Add(rec);
}
void rec_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
dragTranslation.X += e.Delta.Translation.X;
dragTranslation.Y += e.Delta.Translation.Y;
dragTranslation = new TranslateTransform();
this.RenderTransform = this.dragTranslation;
}
答案 0 :(得分:1)
分配变换时的问题。尝试
private void Rectangle_Click(object sender, RoutedEventArgs e)
{
var rec = new Rectangle();
rec.Height = 100;
rec.Width = 100;
rec.Fill = new SolidColorBrush(Colors.Violet);
rec.ManipulationMode=ManipulationModes.All;
rec.ManipulationDelta += rec_ManipulationDelta;
rec.RenderTransform=new TranslateTransform(); // Create new TranslateTransform and assign to the rectangle
board.Children.Add(rec);
}
void rec_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
Rectangle recSender = (Rectangle) sender; // Get the Rectangle
TranslateTransform ttSender = recSender.RenderTransform as TranslateTransform; // Get the Rectangle's RenderTransform (which is a TranslateTransform)
ttSender.X += e.Delta.Translation.X;
ttSender.Y += e.Delta.Translation.Y;
}