我有一个名为ufo的UIImageView。它向左移动到屏幕外,直到你再也看不到了,我希望它在屏幕右侧重新生成并移入。左侧正在工作,但右侧不是。
if (ufo.center.x < (-ufo.frame.size.width/2)) {
ufo.center = CGPointMake((backGround.frame.size.width - (ufo.frame.size.width / 2)), ufo.center.y);
}
它完全在右侧重生,而不是从屏幕上掉下来。我知道CGPointMake中应该有一个+,但是它在左侧是错误的!
有人可以帮忙吗?
谢谢。
答案 0 :(得分:1)
根据您的标准,我会做以下的事情:
if (ufo.center.x < (backGround.frame.origin.x - (ufo.bounds.size.width / 2.0)))
{
//just guessing, since you haven't shown your animation code, but, add the following line:
[ufo.layer removeAllAnimations];
//you haven't shown enough, so here is another shot in the dark:
[timer invalidate];
ufo.center = CGPointMake((backGround.frame.size.width + (ufo.bounds.size.width / 2.0)), ufo.center.y);
}
以下 用于模仿游戏的行为,基于一些猜测(因为您还没有充分显示)以及您目前所拥有的信息提供。
根据您的标准,您的不明飞行物现在从右到左飞回我的屏幕并返回右侧:
- (void)viewDidLoad
{
[super viewDidLoad];
[self createMyUFOandMyBackground];
}
- (void)createMyUFOandMyBackground
{
myBackground = [[UIImageView alloc] initWithFrame:self.view.bounds];
myBackground.image = [UIImage imageNamed:@"background"];
[self.view addSubview:myBackground];
myUFO = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"ufo"]];
myUFO.center = (CGPoint){myBackground.bounds.size.width + (myUFO.bounds.size.width / 2.0f), myBackground.center.y};
[self.view addSubview:myUFO];
[self createTimer];
}
- (void)createTimer
{
myTimer = [NSTimer scheduledTimerWithTimeInterval:0.05f target:self selector:@selector(moveUFOToLeft) userInfo:nil repeats:YES];
}
- (void)moveUFOToLeft
{
temp = 0;
if (myUFO.center.x < (myBackground.frame.origin.x - (myUFO.bounds.size.width / 2.0)))
{
[myTimer invalidate];
myTimer = nil;
myUFO.center = CGPointMake((myBackground.frame.size.width + (myUFO.bounds.size.width / 2.0)), myUFO.center.y);
[self restartMyTimerAfterSeconds];
}
else
{
temp = - arc4random_uniform(10);
myUFO.center = CGPointMake(myUFO.center.x + temp, myUFO.center.y);
}
}
- (void)restartMyTimerAfterSeconds
{
//This is specific to your game; I will leave that to you.
[self createTimer];
}
答案 1 :(得分:0)
我假设您在ufo
之上添加了backGround
,并尝试在计时器的帮助下将ufo从右侧移动到左上方。
在计时器方法
中使用以下源代码//Constant which will allow ufo to be moved from right to left
CGFloat temp = -2;
//Create new point after adding moving offset for ufo
CGPoint point = CGPointMake(ufo.center.x + temp, ufo.center.y);
//Check weather new points is moved away from background if so then assign new center to the right
if ((point.x + CGRectGetWidth(ufo.bounds)/2) < 0.0f) {
point.x = CGRectGetWidth(ufo.bounds)/2 + CGRectGetMaxX(backGround.bounds)
}
//Assign the new center to ufo for providing movement from its last position.
ufo.center = point;