我一直在研究,但没有找到答案。
如果我使用CGGontext将它绘制到视图中,是否可以从UIView中获取UIVezierPath(UIView)? (如果是的话,你能告诉我怎么做?)UIBezierPath来自用户输入,所以如果用户绘制了大量的UIBezierPath,我需要所有这些路径并将其保存到.svg文件中。
答案 0 :(得分:3)
这是一个更好的工作示例,在测试了我在提交中给出的一些答案之后,这将是一个将根据您要查找的内容返回一个shapelayers或图层的数组:
CAShapeLayer * firstNameCorners = [CAShapeLayer layer];
[firstNameCorners setPath:[UIBezierPath bezierPathWithRoundedRect:CGRectMake(100, 100, 196.75, 44.0) byRoundingCorners:UIRectCornerBottomLeft|UIRectCornerTopLeft cornerRadii:(CGSize){2.5, 2.5}].CGPath];
[[self.view layer] addSublayer:firstNameCorners];
NSMutableArray *this = [[NSMutableArray alloc] init];
for (CALayer * rd in self.view.layer.sublayers) {
if ([rd isKindOfClass:[CAShapeLayer class]]) {
[this addObject:rd];
NSLog(@"this is a layer: %@", rd);
}
}
NSLog(@"this is an Array of Shapes: %@", this);
CAShapeLayer也可以只存储一行,无论该行有多复杂,如果它来自UIBezierPath,则该对象可以存储它,并将其存储在您正在绘制的UIView的子层中。事实上,为了进一步扩展这一点,为了您的目的,请参阅以下内容,这将返回CGPath,根据您的问题,这是您想要的:
CAShapeLayer * firstNameCorners = [CAShapeLayer layer];
[firstNameCorners setPath:[UIBezierPath bezierPathWithRoundedRect:CGRectMake(100, 100, 96.75, 44.0) byRoundingCorners:UIRectCornerBottomLeft|UIRectCornerTopLeft cornerRadii:(CGSize){2.5, 2.5}].CGPath];
[[self.view layer] addSublayer:firstNameCorners];
NSMutableArray *this = [[NSMutableArray alloc] init];
for (CALayer * rd in self.view.layer.sublayers) {
if ([rd isKindOfClass:[CAShapeLayer class]]) {
[this addObject:rd];
CAShapeLayer * rf = (CAShapeLayer*)rd;
NSLog(@"this is a layer: %@", rf.path);
CGRect pathBounds = CGPathGetBoundingBox(rf.path);
NSLog(@"this is this boundingBox: origin.X: %f, origin.X: %f, size.Width: %f, size.Height: %f", pathBounds.origin.x, pathBounds.origin.y, pathBounds.size.width, pathBounds.size.height);
}
}
NSLog(@"this is an Array of Shapes: %@", this);
而且,如果你想更进一步,那么这可以存储CGRect坐标,而且,这将显示如何检索和使用这些坐标:
CAShapeLayer * firstNameCorners = [CAShapeLayer layer];
[firstNameCorners setPath:[UIBezierPath bezierPathWithRoundedRect:CGRectMake(100, 100, 196.75, 44.0) byRoundingCorners:UIRectCornerBottomLeft|UIRectCornerTopLeft cornerRadii:(CGSize){2.5, 2.5}].CGPath];
[[self.view layer] addSublayer:firstNameCorners];
NSMutableArray *this = [[NSMutableArray alloc] init];
NSMutableArray *that = [[NSMutableArray alloc] init];
for (CALayer * rd in self.view.layer.sublayers) {
if ([rd isKindOfClass:[CAShapeLayer class]]) {
[this addObject:rd];
CAShapeLayer * rf = (CAShapeLayer*)rd;
NSLog(@"this is a layer: %@", rf.path);
CGRect pathBounds = CGPathGetBoundingBox(rf.path);
[that addObject:[NSValue valueWithCGRect:pathBounds]];
NSLog(@"this is this boundingBox: origin.X: %f, origin.X: %f, size.Width: %f, size.Height: %f", pathBounds.origin.x, pathBounds.origin.y, pathBounds.size.width, pathBounds.size.height);
}
}
现在,完成,这是https://github.com/erica/iOS-6-Cookbook的改编,这是为了展示我开始绘制UIBezierPath的完全解读:
#define VALUE(_INDEX_) [NSValue valueWithCGPoint:points[_INDEX_]]
-(void)showPaths
{
CAShapeLayer * firstNameCorners = [CAShapeLayer layer];
[firstNameCorners setPath:[UIBezierPath bezierPathWithRoundedRect:CGRectMake(100, 100, 196.75, 44.0) byRoundingCorners:UIRectCornerBottomLeft|UIRectCornerTopLeft cornerRadii:(CGSize){2.5, 2.5}].CGPath];
[[self.view layer] addSublayer:firstNameCorners];
NSMutableArray *this = [[NSMutableArray alloc] init];
NSMutableArray *that = [[NSMutableArray alloc] init];
for (CALayer * rd in self.view.layer.sublayers) {
if ([rd isKindOfClass:[CAShapeLayer class]]) {
[this addObject:rd];
CAShapeLayer * rf = (CAShapeLayer*)rd;
NSLog(@"this is a layer: %@", rf.path);
CGRect pathBounds = CGPathGetBoundingBox(rf.path);
[that addObject:[NSValue valueWithCGRect:pathBounds]];
CGMutablePathRef p3 = CGPathCreateMutableCopy(rf.path);
NSArray *p3points = [self pointsFromCGPath:p3];
for (NSValue *point in p3points) {
NSLog(@"path element in p3: %@", NSStringFromCGPoint(point.CGPointValue));
}
NSLog(@"this is this boundingBox: origin.X: %f, origin.X: %f, size.Width: %f, size.Height: %f", pathBounds.origin.x, pathBounds.origin.y, pathBounds.size.width, pathBounds.size.height);
}
}
}
void getPointsFromBezier(void *info, const CGPathElement *element)
{
NSMutableArray *bezierPoints = (__bridge NSMutableArray *)info;
// Retrieve the path element type and its points
CGPathElementType type = element->type;
CGPoint *points = element->points;
switch (type) {
case kCGPathElementMoveToPoint:
NSLog(@"MoveToPoint (%3.2f, %3.2f", points->x, points->y);
break;
case kCGPathElementAddLineToPoint:
NSLog(@"AddLineToPoint (%3.2f, %3.2f)", points->x, points->y);
break;
case kCGPathElementAddQuadCurveToPoint:
NSLog(@"AddQuadCurveToPoint (%3.2f, %3.2f), (%3.2f, %3.2f)", points->x, points->y, points[1].x, points[1].y);
break;
case kCGPathElementAddCurveToPoint:
NSLog(@"AddCurveToPoint (%3.2f, %3.2f), (%3.2f, %3.2f), (%3.2f, %3.2f)", points->x, points->y, points[1].x, points[1].y, points[2].x, points[2].y);
break;
case kCGPathElementCloseSubpath:
NSLog(@"CloseSubpath (%3.2f, %3.2f)", points->x, points->y);
break;
default:
NSLog(@"unknown");
break;
}
// Add the points if they're available (per type)
if (type != kCGPathElementCloseSubpath)
{
[bezierPoints addObject:VALUE(0)];
if ((type != kCGPathElementAddLineToPoint) &&
(type != kCGPathElementMoveToPoint))
[bezierPoints addObject:VALUE(1)];
}
if (type == kCGPathElementAddCurveToPoint)
[bezierPoints addObject:VALUE(2)];
}
- (NSArray *)pointsFromCGPath:(CGPathRef)path
{
NSMutableArray *points = [NSMutableArray array];
CGPathApply(path, (__bridge void *)points, getPointsFromBezier);
return points;
}
输出将记录到控制台,我们开始使用的所有路径都存储在CAShapeLayer中,输出太大而且很麻烦,不能在这里发布,但是这里的开头是这样的:
[30146:2680987] MoveToPoint(103.82,100.00
[30146:2680987] AddLineToPoint(296.75,100.00)
[30146:2680987] AddLineToPoint(296.75,144.00)
[30146:2680987] AddLineToPoint(103.82,144.00)
[30146:2680987] AddCurveToPoint(102.72,144.00),(102.17,144.00), (101.67,143.84)
[30146:2680987] AddLineToPoint(101.58,143.81)
[30146:2680987] AddCurveToPoint(100.93,143.58),(100.42,143.07), (100.19,142.42)
[30146:2680987] AddCurveToPoint(100.00,141.83),(100.00,141.28), (100.00,140.18)
[30146:2680987] AddLineToPoint(100.00,103.82)
[30146:2680987] AddCurveToPoint(100.00,102.72),(100.00,102.17), (100.16,101.67)
[30146:2680987] AddLineToPoint(100.19,101.58)
[30146:2680987] AddCurveToPoint(100.42,100.93),(100.93,100.42), (101.58,100.19)
[30146:2680987] AddCurveToPoint(102.17,100.00),(102.72,100.00), (103.82,100.00)
[30146:2680987] AddLineToPoint(103.82,100.00)
[30146:2680987] p3中的路径元素:{103.8216625,100}
[30146:2680987] p3中的路径元素:{296.75,100}
[30146:2680987] p3中的路径元素:{296.75,144}
[30146:2680987] p3中的路径元素:{103.8216625,144}
[30146:2680987] p3中的路径元素:{102.72123239404632,144}
[30146:2680987] p3中的路径元素:{102.17101736015751,144}
答案 1 :(得分:0)
如果您正在使用Core Graphics绘制路径,那么您可能有一些模型支持drawRect
利用的视图以绘制所有路径。如果你不这样做(即你只是更新位图),你应该简单地重构该代码以捕获并保存表示路径所需的信息。