使用WebClient doens下载文件异步工作

时间:2015-08-19 20:15:33

标签: c# asynchronous download webclient

我正在使用C#在VS15中创建一个控制台应用程序。 这是我的下载课程:

class DownloadGamefile
{
    public  void DownloadFile(string address, string location)
    {
        WebClient client = new WebClient();
        Uri Uri = new Uri(address);

        client.DownloadFileCompleted += new AsyncCompletedEventHandler(Completed);

        client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(DownloadProgress);
        client.DownloadFileAsync(Uri, location);

    }

    private void DownloadProgress(object sender, DownloadProgressChangedEventArgs e)
    {
        // Displays the operation identifier, and the transfer progress.
        Console.WriteLine("{0}    downloaded {1} of {2} bytes. {3} % complete...",
            (string)e.UserState,
            e.BytesReceived,
            e.TotalBytesToReceive,
            e.ProgressPercentage);
    }

    private void Completed(object sender, AsyncCompletedEventArgs e)
    {
        if (e.Cancelled == true)
        {
            Console.WriteLine("Download has been canceled.");
        }
        else
        {
            Console.WriteLine("Download completed!");
        }
    }
}

这是我的主要内容:

class Program
{
    static void Main(string[] args)
    {

        DownloadGamefile DGF = new DownloadGamefile();

        DGF.DownloadFile("URL", @"C:\Users\LocDaiLe\Desktop\file.file");

    }
}

该文件显示在右侧文件夹中,但大小为0字节,我的控制台不显示任何下载进度。

1 个答案:

答案 0 :(得分:6)

由于异步调用不会阻止当前线程,我猜测DownloadFileAsync(https://msdn.microsoft.com/en-us/library/ms144196(v=vs.110).aspx)会立即返回,导致您的DownloadFile也立即返回。这将在文件完成下载之前结束程序执行。

您需要阻止该线程,直到文件下载完毕。您是否考虑过使用.NET 4.5(https://msdn.microsoft.com/en-us/library/hh191443.aspx)中的async / await?您还可以使用Progress / Completed事件来同步您的线程,以便在文件完成之前应用程序不会退出。 Console.ReadLine()也应该阻止当前线程,直到按下Enter键。

我扩展了你的代码以支持线程阻塞。这将在检查之间将主线程休眠1秒,直到文件完成。我使用关键字" volatile" (https://msdn.microsoft.com/en-us/library/x13ttww7.aspx)确保始终抓住最新值。这对多线程很重要。 _completed = true位于if / else的外部,因为我们希望它即使被取消也要退出。如果需要,您可以扩展此解决方案以处理已取消的下载。

class DownloadGamefile
{
    private volatile bool _completed;

    public void DownloadFile(string address, string location)
    {
        WebClient client = new WebClient();
        Uri Uri = new Uri(address);
        _completed = false;

        client.DownloadFileCompleted += new AsyncCompletedEventHandler(Completed);

        client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(DownloadProgress);
        client.DownloadFileAsync(Uri, location);

    }

    public bool DownloadCompleted { get { return _completed; } }

    private void DownloadProgress(object sender, DownloadProgressChangedEventArgs e)
    {
        // Displays the operation identifier, and the transfer progress.
        Console.WriteLine("{0}    downloaded {1} of {2} bytes. {3} % complete...",
            (string)e.UserState,
            e.BytesReceived,
            e.TotalBytesToReceive,
            e.ProgressPercentage);
    }

    private void Completed(object sender, AsyncCompletedEventArgs e)
    {
        if (e.Cancelled == true)
        {
            Console.WriteLine("Download has been canceled.");
        }
        else
        {
            Console.WriteLine("Download completed!");
        }

        _completed = true;
    }
}

class Program
{
    static void Main(string[] args)
    {

        DownloadGamefile DGF = new DownloadGamefile();

        DGF.DownloadFile("URL", @"C:\Users\LocDaiLe\Desktop\file.file");

        while (!DGF.DownloadCompleted)
            Thread.Sleep(1000);
    }
}