我关注了微软在Windows Phone 8.0上发送和接收推送通知的文章:
https://msdn.microsoft.com/en-us/library/windows/apps/hh202967(v=vs.105).aspx
它工作正常,但现在我们正在创建一个新的Windows Phone 8.1应用程序并尝试重写相同的8.0代码,但WP 8.1中没有一些类。
请帮助我如何为Windows Phone 8.1实现这些功能。
答案 0 :(得分:2)
这是我用来接收推送通知和处理ChannelUri
的课程。只需调用UpdateChannelUri
方法即可。如果需要,将更新channelUri,并且将触发ChannelUriUpdated
事件,并将相同内容保存到应用程序数据设置。
如果您的应用正在运行且收到通知,则会执行包含通知内容的四种方法之一,具体取决于通知类型。
public sealed class PushService
{
private const string ChannelUriKey = "ChannelUri";
private const string ChannelUriDefault = null;
private PushNotificationChannel _channel;
private string _channelUri;
/// <summary>
/// Initializes a new instance of the <see cref="Services.PushService"/> class.
/// </summary>
public PushService()
{
this._channelUri = LocalSettingsLoad(ApplicationData.Current.LocalSettings, ChannelUriKey, ChannelUriDefault);
}
/// <summary>
/// Gets the push notification channel URI. If no channel URI was yet created
/// then the value will be <c>null</c>.
/// </summary>
public string ChannelUri
{
get { return _channelUri; }
private set
{
if (_channelUri != value)
{
this._channelUri = value;
LocalSettingsStore(ApplicationData.Current.LocalSettings, ChannelUriKey, value);
}
}
}
/// <summary>
/// Requests a new push channel URI.
/// </summary>
public async Task<string> UpdateChannelUri()
{
var retries = 3;
var difference = 10; // In seconds
var currentRetry = 0;
do
{
try
{
_channel = await PushNotificationChannelManager.CreatePushNotificationChannelForApplicationAsync();
_channel.PushNotificationReceived += OnPushNotificationReceived;
if (!_channel.Uri.Equals(ChannelUri))
{
ChannelUri = _channel.Uri;
// TODO send channel uri to your server to your server
this.RaiseChannelUriUpdated();
return _channel.Uri;
}
}
catch
{
// Could not create a channel
}
await Task.Delay(TimeSpan.FromSeconds(difference));
} while (currentRetry++ < retries);
return null;
}
private void OnPushNotificationReceived(PushNotificationChannel sender, PushNotificationReceivedEventArgs args)
{
switch (args.NotificationType)
{
case PushNotificationType.Badge:
this.OnBadgeNotificationReceived(args.BadgeNotification.Content.GetXml());
break;
case PushNotificationType.Tile:
this.OnTileNotificationReceived(args.TileNotification.Content.GetXml());
break;
case PushNotificationType.Toast:
this.OnToastNotificationReceived(args.ToastNotification.Content.GetXml());
break;
case PushNotificationType.Raw:
this.OnRawNotificationReceived(args.RawNotification.Content);
break;
}
args.Cancel = true;
}
private void OnBadgeNotificationReceived(string notificationContent)
{
// Code when a badge notification is received when app is running
}
private void OnTileNotificationReceived(string notificationContent)
{
// Code when a tile notification is received when app is running
}
private void OnToastNotificationReceived(string notificationContent)
{
// Code when a toast notification is received when app is running
// Show a toast notification programatically
var xmlDocument = new XmlDocument();
xmlDocument.LoadXml(notificationContent);
var toastNotification = new ToastNotification(xmlDocument);
//toastNotification.SuppressPopup = true;
ToastNotificationManager.CreateToastNotifier().Show(toastNotification);
}
private void OnRawNotificationReceived(string notificationContent)
{
// Code when a raw notification is received when app is running
}
public event EventHandler<EventArgs> ChannelUriUpdated;
private void RaiseChannelUriUpdated()
{
if (ChannelUriUpdated != null)
{
ChannelUriUpdated(this, new EventArgs());
}
}
public static T LocalSettingsLoad<T>(ApplicationDataContainer settings, string key, T defaultValue)
{
T value;
if (settings.Values.ContainsKey(key))
{
value = (T)settings.Values[key];
}
else
{
// Otherwise use the default value.
value = defaultValue;
}
return value;
}
public static bool LocalSettingsStore(ApplicationDataContainer settings, string key, object value)
{
bool valueChanged = false;
if (settings.Values.ContainsKey(key))
{
// If the key exists
if (settings.Values[key] != value)
{
// If the value has changed, store the new value
settings.Values[key] = value;
valueChanged = true;
}
}
else
{
// Otherwise create the key
settings.Values.Add(key, value);
valueChanged = true;
}
return valueChanged;
}
}