我正在使用启用了experimental NDK plugin的Android Studio 1.3。我已将整个Box2d文件夹与Android.mk和Application.mk一起放入android studio中的jni文件夹中。 Android studio似乎完全忽略了.mk文件,因为当我更改它们时没有任何反应。无论如何,当我得到directoy not found错误时,我试图编译Box2d。 Error:(19, 42) Box2D/Collision/b2BroadPhase.h: No such file or directory
。
Android.mk
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE:= liquidfun
LOCAL_C_INCLUDES := $(LOCAL_PATH)/Box2D/Collision \
$(LOCAL_PATH)/Box2D/Collision/Shapes \
$(LOCAL_PATH)/Box2D/Common \
$(LOCAL_PATH)/Box2D/Dynamics \
$(LOCAL_PATH)/Box2D/Dynamics/Contacts \
$(LOCAL_PATH)/Box2D/Dynamics/Joints \
$(LOCAL_PATH)/Box2D/Dynamics/Particle \
$(LOCAL_PATH)/Box2D/Rope
include $(BUILD_SHARED_LIBRARY)
的build.gradle
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 21
buildToolsVersion = "22.0.1"
defaultConfig.with {
applicationId = "com.mycompany.mygame"
minSdkVersion.apiLevel = 15
targetSdkVersion.apiLevel = 21
versionCode = 1
versionName = "1.0"
}
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles += file('proguard-rules.pro')
}
}
android.ndk {
moduleName = "liquidfun"
}
}
def liquidFunDir = new File("${projectDir}/src/main/java/com/google/fpl/liquidfun")
task createLiquidFunDir {
liquidFunDir.mkdirs()
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:22.2.1'
}
任何提示都会非常感激。感谢。
答案 0 :(得分:0)
您是否尝试在Windows中编译?若是,请使用" \"而不是" /"在Android.mk中
像这样:$(LOCAL_PATH)\Box2D\Common \
如果这没有帮助尝试在" build.gradle"中指定包含。像这样的文件:
android.ndk {
moduleName ="liquidfun"
CFlags += "-I${file("src/main/jni/Box2D/Collision")}".toString()
}
答案 1 :(得分:0)
在新的实验性android插件中添加Cflags:
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 21
buildToolsVersion = "22.0.1"
defaultConfig.with {
applicationId = "com.mycompany.mygame"
minSdkVersion.apiLevel = 15
targetSdkVersion.apiLevel = 21
versionCode = 1
versionName = "1.0"
}
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles += file('proguard-rules.pro')
}
}
android.ndk {
CFlags += "-I${projectDir}/src/main/jni/Box2D/Collision".toString()
CFlags += "-I${projectDir}/src/main/jni/Box2D/Collision/Shapes".toString()
CFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics".toString()
CFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics/Contacts".toString()
CFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics/Joints".toString()
CFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics/Particle".toString()
CFlags += "-I${projectDir}/src/main/jni/Box2D/Rope".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Collision".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Collision/Shapes".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics/Contacts".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics/Joints".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Dynamics/Particle".toString()
cppFlags += "-I${projectDir}/src/main/jni/Box2D/Rope".toString()
moduleName = "liquidfun"
}
}
def liquidFunDir = new File("${projectDir}/src/main/java/com/google/fpl/liquidfun")
task createLiquidFunDir {
liquidFunDir.mkdirs()
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:22.2.1'
}
此外,您似乎正在编译反对sdk 10. @ ph0b(https://stackoverflow.com/a/31365158/5105445)发布了一个答案,无法运行任何<棒棒糖。
希望有所帮助