该项目的想法是html渲染器。 但我想通过使用策略设计模式(不确定其策略是否为D)来实现更具动态性。
RenderStrategy:
public abstract class RenderStrategy
{
private Element _RenderElement;
public RenderStrategy(Element renderElement)
{
this._RenderElement = renderElement;
}
public abstract String Render();
}
元素:
public abstract class Element
{
public String Render(RenderStrategy strategy)
{
return strategy.Render();
}
}
我的问题是如何在不需要的情况下复合CompositeElement RenderCompositeElementStrategy
答案 0 :(得分:1)
我会这样做:
public interface IStrategy
{
string Render();
}
public class Element : IStrategy
{
public string Render() {
return "rendering for element";
}
}
public class CompositeElement : IStrategy
{
public string Render() {
return "rendering for composite element";
}
}
public class HTMLRenderer
{
private ISTrategy ele = new Element();
private IStrategy comp = new CompositeElement();
private IStrategy curr;
public HTMLREnderer(){
curr = ele; //i set default here to Element, but you can change it base on your need
}
public void RenderNow(){
Console.WriteLine(curr.Render());
//change your strategy accordingly to your need here, may be?
}
}