我使用脚本(下方),作为我游戏开始的倒计时,我使用的脚本来自Gourav Nayyar的YouTube视频,并且第一次使用效果很好叫做。但是,一旦游戏完成重置过程并再次调用脚本,我只会看到5
而不是5 - 4 - 3 - 2 - 1 - GO!
。如果我从我的脚本中删除其中一个cals,那么它可以在reset func或gameScene
加载时正常工作。
以下是GameScene.swift
override func didMoveToView(view: SKView) {
var gamelaunchTimerView:TimerView = TimerView.loadingCountDownTimerViewInView(self.view!)
gamelaunchTimerView.startTimer()
func resetScene() {
//code removed from here
return countdown()
}
func countdown() {
var gamelaunchTimerView:TimerView = TimerView.loadingCountDownTimerViewInView(self.view!)
gamelaunchTimerView.startTimer()
}
以下是GameLaunchTimer.swift
中的定时器代码,因为设置倒计时仅在首次呼叫时起作用并在第二次呼叫时挂起。
//
// TimerView.swift
// GameLaunchTimer
//
// Created by Gourav Nayyar on 7/3/14.
// Copyright (c) 2014 Gourav Nayyar. All rights reserved.
//
let VIEW_ALPHA:CGFloat = 0.5
let TIMERVIEW_RADIUS:CGFloat = 50
let TIMER_LABEL_INITIAL_VAL:Int = 5
let BORDER_WIDTH:CGFloat = 2
var timerVal:Int = TIMER_LABEL_INITIAL_VAL;
var timer:NSTimer!
import UIKit
import QuartzCore
class TimerView :UIView {
struct Stored {
static var timerLbl:UILabel!
}
class func loadingCountDownTimerViewInView (_superView:UIView)-> TimerView
{
var timerView:TimerView = TimerView(frame:_superView.frame)
// timerView.backgroundColor = UIColor.blackColor().colorWithAlphaComponent(VIEW_ALPHA)
_superView.addSubview(timerView)
/* add a custom Circle view */
let refFrame:CGRect = CGRectMake(_superView.center.x-TIMERVIEW_RADIUS, _superView.center.y-TIMERVIEW_RADIUS, 2*TIMERVIEW_RADIUS, 2*TIMERVIEW_RADIUS)
var circleView:UIView = UIView(frame:refFrame)
circleView.layer.cornerRadius = TIMERVIEW_RADIUS
circleView.layer.borderColor = UIColor.whiteColor().CGColor
circleView.layer.borderWidth = BORDER_WIDTH
/* add a custom Label */
Stored.timerLbl = UILabel(frame:circleView.bounds)
Stored.timerLbl.text = "\(TIMER_LABEL_INITIAL_VAL)"
Stored.timerLbl.textColor = UIColor.whiteColor()
Stored.timerLbl.font = UIFont(name: "MarkerFelt-Thin", size: 40)
Stored.timerLbl.textAlignment = NSTextAlignment.Center
circleView.addSubview(Stored.timerLbl)
timerView.addSubview(circleView)
return timerView
}
func startTimer()
{
timer = NSTimer.scheduledTimerWithTimeInterval(1.0
, target: self, selector: Selector("updateTimer:"), userInfo: nil, repeats: true)
}
func updateTimer(dt:NSTimer)
{
timerVal--
if timerVal==0{
Stored.timerLbl.text = "GO!"
}else if timerVal<0{
timer.invalidate()
removeCountDownTimerView()
} else{
Stored.timerLbl.text = "\(timerVal)"
}
}
func removeCountDownTimerView()
{
var mySuperView:UIView = self.superview!
mySuperView.userInteractionEnabled = true
super.removeFromSuperview()
}
}
答案 0 :(得分:1)
在类体下定义变量;
import UIKit
import QuartzCore
class TimerView :UIView {
let VIEW_ALPHA:CGFloat = 0.5
let TIMERVIEW_RADIUS:CGFloat = 50
let TIMER_LABEL_INITIAL_VAL:Int = 5
let BORDER_WIDTH:CGFloat = 2
var timerVal:Int = TIMER_LABEL_INITIAL_VAL;
var timer:NSTimer!
... // other code
或者,可能是
let VIEW_ALPHA:CGFloat = 0.5
let TIMERVIEW_RADIUS:CGFloat = 50
let TIMER_LABEL_INITIAL_VAL:Int = 5
let BORDER_WIDTH:CGFloat = 2
import UIKit
import QuartzCore
class TimerView :UIView {
var timerVal:Int = TIMER_LABEL_INITIAL_VAL;
var timer:NSTimer!
... //other code
答案 1 :(得分:0)
在使计时器失效后将nil分配给计时器:即使您无效,仍会保留对象状态,导致在创建计时器的新实例时状态发生冲突,一旦它在不同的线程中运行。