这是我的iPhone 6的当前设置加上我正在尝试设置多个设备,但我是编程的新手我已经用Google搜索了许多不同的方式来让它工作但到目前为止我都没有。
Global.h
#pragma once #define SMASHBROS_WINDOWWIDTH 2208 #define SMASHBROS_WINDOWHEIGHT 1248
Game.cpp
#include "Game.h" #include "Global.h" #include "Menu/TitleScreen.h" #include "Load/InitialLoadListener.h" namespace SmashBros { Game::Game() { smashData = nullptr; menuLoad = nullptr; moduleLoad = nullptr; menuScreenMgr = nullptr; titleScreen = nullptr; Graphics::setDefaultFontPath("assets/fonts/arial.ttf"); } Game::~Game() { if(menuScreenMgr != nullptr) { delete menuScreenMgr; } if(titleScreen != nullptr) { delete titleScreen; } if(smashData != nullptr) { delete smashData; } if(menuLoad != nullptr) { delete menuLoad; } if(moduleLoad != nullptr) { delete moduleLoad; } } void Game::initialize() { getWindow()->setSize(Vector2u(SMASHBROS_WINDOWWIDTH, SMASHBROS_WINDOWHEIGHT)); getWindow()->getView()->setSize(SMASHBROS_WINDOWWIDTH, SMASHBROS_WINDOWHEIGHT); getWindow()->getView()->setLetterboxed(true); setFPS(60); menuLoad = new MenuLoad(*getWindow(), "assets/menu"); moduleLoad = new ModuleLoad(*getWindow(), "assets/characters", "assets/stages"); smashData = new SmashData(getWindow(), menuLoad, moduleLoad); } void Game::loadContent(AssetManager*assetManager) { InitialLoadListener* loadListener = new InitialLoadListener(getWindow()); menuLoad->setLoadListener(loadListener); menuLoad->load(); moduleLoad->setCharacterSelectIconMask(&menuLoad->getCharacterSelectIconMask()); moduleLoad->setStageSelectIconMask(&menuLoad->getStageSelectIconMask()); moduleLoad->setStageSelectPreviewMask(&menuLoad->getStageSelectPreviewMask()); moduleLoad->load(); delete loadListener; titleScreen = new Menu::TitleScreen(*smashData); menuScreenMgr = new ScreenManager(getWindow(), titleScreen); } void Game::unloadContent(AssetManager*assetManager) { moduleLoad->unload(); menuLoad->unload(); } void Game::update(ApplicationData appData) { appData.setAssetManager(menuLoad->getAssetManager()); menuScreenMgr->update(appData); } void Game::draw(ApplicationData appData, Graphics graphics) const { appData.setAssetManager(menuLoad->getAssetManager()); menuScreenMgr->draw(appData, graphics); } }