我有一个问题。我已经缩小到我的按钮类,如果我点击按钮精灵区域下方50-100px,则会触发mouse.click事件监听器。
有一次我认为sprite孩子的嵌套问题可能导致它,但即使将按钮直接添加到舞台上也会产生相同的效果。
我从头开始重写了按钮类,同样的事情发生了。 我不确定这是否会发生,因为我用flex框架或其他东西编写纯as3。这是按钮代码的类:
package org.project.ui
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Graphics;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.Shape;
import flash.display.SimpleButton;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import org.project.controller.IController;
import flash.utils.getQualifiedClassName;
/**
*
*
*/
public class CustomButton2 extends CustomSprite
{
protected var _button:Sprite;
protected var _buttonFunction:Function = null;
protected var _label:String = "";
protected var _textField:TextField;
protected var _textFormat:TextFormat;
protected var _font:String = "Arial";
protected var _fontSize:int = 12;
protected var _fontColor:uint = 0x000000;
protected var _buttonWidth:int = 110;
protected var _buttonHeight:int = 30;
public function CustomButton2(label:String, id:String, w:int, h:int, buttonFunction:Function = null)
{
super(id, content);
_label = label;
_buttonWidth = w;
_buttonHeight = h;
_button = makeButton(label, w, h, buttonFunction);
addButtonListeners();
addChild(_button);
}
protected function makeButton(label:String, w:int, h:int, buttonFunction:Function = null):Sprite {
_button = new Sprite();
_button = drawButton(_button);
_button.useHandCursor = true;
_button.buttonMode = true;
_button.mouseChildren = false;
_button = addTextField(label, _button);
return _button;
}
protected function addTextField(label:String, button:Sprite):Sprite {
_textFormat = new TextFormat(_font, _fontSize, _fontColor, false, null, null, null, null, TextFormatAlign.CENTER);
_textField = new TextField();
_textField.defaultTextFormat = _textFormat;
_textField.name = "textField_" + id;
_textField.text = _label;
_textField.selectable = false;
button.addChild(_textField);
return button;
}
protected function addButtonListeners():void {
_button.addEventListener(MouseEvent.CLICK, mouseClick);
_button.addEventListener(MouseEvent.ROLL_OVER, mouseRollover);
_button.addEventListener(MouseEvent.ROLL_OUT, mouseRollOut);
}
protected function mouseClick(e:MouseEvent) {
e.stopPropagation();
if (_buttonFunction) {
_buttonFunction();
}
changeButtonDisplay();
trace("click");
}
protected function mouseRollover(e:MouseEvent) {
changeButtonDisplay(0xFF0000);
}
protected function mouseRollOut(e:MouseEvent) {
changeButtonDisplay(0xFFCC00);
}
protected function changeButtonDisplay(u:uint = 0xFF0000, w:int = 110, h:int = 30):void {
_button = drawButton(_button, w, h, u);
}
protected function drawButton(button:Sprite, w:int = 110, h:int = 30, u:uint = 0xFFCC00):Sprite{
button.graphics.beginFill(u);
button.graphics.lineStyle(1);
button.graphics.drawRoundRect(0, 0, w, h, 20);
button.graphics.endFill();
button = addTextField(_label, button);
return button;
}
}
}
非常感谢任何建议。
答案 0 :(得分:0)
您的TextField
很可能会延伸到按钮的其余部分。
它似乎不是设置文本字段的边界,因此它将是默认值(通常为100x100
方格)。
我建议明确设置文本字段的宽度和高度以匹配您的按钮。
_textField.width = _buttonWidth;
_textField.height = _buttonHeight;
或者,如果您希望所有文本都可见,则可以使用autoSize
属性使文本字段边界与实际文本匹配。
_textField.autoSize = TextFieldAutoSize.LEFT;