我有一个ImageView。我已经做了一些操作来使它循环。一切都很好。但是,我意识到图像不是居中的。显然,图像位于ImageView的左上角。如何使此图像以圆形ImageView为中心?
这是我的代码:
// Decode the Byte[] into bitmap
Bitmap bmp = BitmapFactory.decodeByteArray(data, 0, data.length);
// Set the Bitmap into the imageView
mImage.setImageBitmap(bmp);
//circle img
int wbmp = bmp.getWidth();
int hbmp = bmp.getHeight();
int diameter;
if (wbmp > hbmp) {
diameter = hbmp;
} else {
diameter = wbmp;
}
Bitmap resized = Bitmap.createScaledBitmap(bmp, wbmp, hbmp, true);
Bitmap conv_bm = ImageHelper.getRoundedRectBitmap(resized, diameter);
mImage.setImageBitmap(conv_bm);
// TODO Auto-generated method stub
//circle img ends
这是ImageHelper:
public class ImageHelper {
//circle image
public static Bitmap getRoundedRectBitmap(Bitmap bitmap, int radius) {
Bitmap result = null;
try {
Bitmap sbitmap;
if(bitmap.getWidth() != radius || bitmap.getHeight() != radius) sbitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,false);
else sbitmap = bitmap;
result = Bitmap.createBitmap(sbitmap.getWidth(), sbitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(result);
int color = 0xff424242;
Paint paint = new Paint();
Rect rect = new Rect(0, 0, sbitmap.getWidth(), sbitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(sbitmap.getWidth() / 2, sbitmap.getHeight() / 2,
sbitmap.getWidth() / 2, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
} catch (NullPointerException e) {
} catch (OutOfMemoryError o) {
}
return result;
}
//circle image ends
}