我想在virtualtreeview中实现搜索功能。我想强调或强调节点中搜索到的单词。
我该怎么做? 谢谢
答案 0 :(得分:6)
我会为OnDrawText
事件编写一个处理程序,因为它是唯一一个传递节点文本的事件(即此时),即将要呈现该文本的矩形以及画布准备这样的渲染。两个任务都有更多适当的事件(例如OnBeforeCellPaint
或OnAfterItemErase
用于文本背景突出显示,OnAfterCellPaint
或OnAfterItemPaint
用于文本下划线),只是没有提供任何文本将特定参数渲染为OnDrawText
。
如果您的节点不是多行的,并且您不关心文本对齐,阅读方向和字符串缩短,那么您的任务可能就像以下示例之一一样简单。
procedure TForm1.VirtualTreeDrawText(Sender: TBaseVirtualTree; TargetCanvas: TCanvas;
Node: PVirtualNode; Column: TColumnIndex; const Text: string; const CellRect: TRect;
var DefaultDraw: Boolean);
var
BackMode: Integer;
begin
// if the just rendered node's Text starts with the text written in a TEdit control
// called Edit, then...
if StartsText(Edit.Text, Text) then
begin
// store the current background mode; we need to use Windows API here because the
// VT internally uses it (so the TCanvas object gets out of sync with the DC)
BackMode := GetBkMode(TargetCanvas.Handle);
// setup the color and draw the rectangle in a width of the matching text
TargetCanvas.Brush.Color := clYellow;
TargetCanvas.FillRect(Rect(
CellRect.Left,
CellRect.Top + 1,
CellRect.Left + TargetCanvas.TextWidth(Copy(Text, 1, Length(Edit.Text))),
CellRect.Bottom - 1)
);
// restore the original background mode (as it likely was modified by setting the
// brush color)
SetBkMode(TargetCanvas.Handle, BackMode);
end;
end;
示例视觉输出:
procedure TForm1.VirtualTreeDrawText(Sender: TBaseVirtualTree; TargetCanvas: TCanvas;
Node: PVirtualNode; Column: TColumnIndex; const Text: string; const CellRect: TRect;
var DefaultDraw: Boolean);
begin
// if the just rendered node's Text starts with the text written in a TEdit control
// called Edit, then...
if StartsText(Edit.Text, Text) then
begin
TargetCanvas.Pen.Color := clRed;
TargetCanvas.MoveTo(CellRect.Left, CellRect.Bottom - 2);
TargetCanvas.LineTo(
CellRect.Left + TargetCanvas.TextWidth(Copy(Text, 1, Length(Edit.Text))),
CellRect.Bottom - 2
);
end;
end;
示例视觉输出:
在实际代码中,我建议预先计算这些高光形状,并在OnDrawText
事件中仅绘制,但优化我会留给你;我认为重点是事件本身。
答案 1 :(得分:0)
很少修改。注意if。
var
BackMode: integer;
begin
inherited;
// if the just rendered node's Text starts with the text written in a TEdit control
// called Edit, then...
if StartsText(Sender.SearchBuffer, Text) and (Node = Sender.FocusedNode) then
begin
TargetCanvas.Pen.Color := clRed;
TargetCanvas.MoveTo(CellRect.Left, CellRect.Bottom - 2);
TargetCanvas.LineTo(
CellRect.Left + TargetCanvas.TextWidth(Copy(Text, 1, Length(Sender.SearchBuffer))),
CellRect.Bottom - 2
);
end;
end;