我正在创建一个程序,该程序应该创建一个带有音符泛音的List并在控制台上显示它们。该程序运行没有编译器错误,但输出不是预期的,我似乎无法理解为什么。我稍后会添加其他功能,但首先我要完成这项工作。主要方法如下:
public static void Main (string[] args)
{
//test method before object instance
Console.WriteLine ("Test 1");
//creates object instance with frequency = 110f
CompositeWave myWave = new CompositeWave (110f);
//test method after object instance
Console.WriteLine ("Test 2");
//CompositeWave method that adds items to overtoneWavesList
myWave.createNaturalOvertones();
//prints all overtone frequencies in order
foreach (KeyValuePair<byte,SineWave> valuePair in myWave.overtoneWavesList) {
Console.WriteLine (valuePair.Key + " - " + valuePair.Value.tonicFrequecy);
}
}
预期输出应该类似于
/*
* Test 1
* Test 2
* 0 - 220
* 1 - 330
* 2 - 440
* 3 - 550
* ... so on
* /
但输出只是
/*
* Test 1
* /
并且程序永远不会完成,也永远不会进一步。
这些是我在命名空间中使用的类(它们仍然具有未实现的功能,如波的幅度):
声波的基本类(频率不能高于24K,因为它会变得听不见):
/// <summary>
/// Basic sound wave class.
/// </summary>
public abstract class Wave
{
//simple wave properties
public float tonicFrequecy
{
get
{
return tonicFrequecy;
}
set
{
if (value > 24000f) {
tonicFrequecy = 24000f;
} else {
tonicFrequecy = value;
}
}
}
public float tonicAmplitude { get; set;}
}
源自基波类的正弦波类:
/// <summary>
/// Simple sine wave with frequency spectrum concentred in only one fundamental frequency.
/// </summary>
public class SineWave : Wave
{
//initializer
public SineWave (float frequency = 440f, float amplitude = 0f)
{
this.tonicFrequecy = frequency;
this.tonicAmplitude = amplitude;
}
}
从基波类派生的复合波类(我在Main方法中实例化)很好:
/// <summary>
/// Complex sound wave composed of multiple sine waves with different frequencies and amplitudes.
/// </summary>
public class CompositeWave : Wave
{
//initializer
public CompositeWave (float frequency = 440f, float amplitude = 0f)
{
this.tonicFrequecy = frequency;
this.tonicAmplitude = amplitude;
this.overtoneWavesList = new SortedList<byte, SineWave>(1);
}
//overtone list that compose the composite wave
public SortedList<byte,SineWave> overtoneWavesList { get; set;}
/// <summary>
/// Creates possible natural overtones and sets all amplitudes to zero.
/// </summary>
public void createNaturalOvertones ()
{
float overtoneFrequency = 0f;
for (byte i = 2; overtoneFrequency <= 24000f; i++) {
//sets overtone frequency as multiple of fundamental
overtoneFrequency = this.tonicFrequecy * (float)i;
//sets list key and add overtone to list
int key = (int)i - 2;
this.overtoneWavesList.Add ((byte)key, new SineWave(overtoneFrequency));
}
}
}
我已经尝试过几乎所有的东西,并且无法理解为什么它不会比测试1更进一步:( 我知道对于一个简单的问题,这是一个很长的帖子,对此我很抱歉,但是对任何回复都要提前表示非常感谢!
答案 0 :(得分:2)
你必须为Wave类编写如下代码。
public abstract class Wave
{
private float _tonicFrequency;
//simple wave properties
public float tonicFrequecy
{
get { return _tonicFrequency; }
set
{
if (value > 24000f)
{
_tonicFrequency = 24000f;
}
else
{
_tonicFrequency = value;
}
}
}
public float tonicAmplitude { get; set; }
}
答案 1 :(得分:1)
您可能在构建CompositeWave
实例期间收到StackOverflow异常,因为您的tonicFrequency
属性是自引用的:
public float tonicFrequecy
{
get
{
return tonicFrequecy; // this points back to itself
}
属性是对类数据的抽象 - 它不为类数据提供实际的存储。您需要在类中使用单独的字段进行存储。例如:
private float _tonicFrequency; // this private field stores the data
// the property uses the private field for storage
public float tonicFrequency {
get { return _tonicFrequency; }
set { if (value > 24000f) _tonicFrequency = 24000f; else _tonicFrequency = value; }
}
对于auto-properties(与您的tonicAmplitude
一样),您没有此问题,因为编译器会自动为您添加内部字段 - 但肯定有一个单独的私有字段支持该财产。
答案 2 :(得分:1)
tonicFrequency的set实现是为自己设置一个值,所以程序进入无限循环。