可可中分布式对象中的双向通信

时间:2015-08-12 13:46:10

标签: objective-c macos cocoa ipc

我是Cocoa编程的新手......我正在学习使用Distributed Objects的IPC。 我做了一个简单的例子,我从服务器出售对象并在客户端中调用它们。我成功地将消息从客户端对象传递到服务器但是我想将消息从服​​务器传递给客户端[双向] ...如何我这样做了吗?

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {

MYMessageServer   *server = [[MYMessageServer alloc] init];
NSConnection      *defaultConnection=[NSConnection defaultConnection];


[defaultConnection setRootObject:server];
   if ([defaultConnection registerName:@"server"] == NO)
{
    NSLog(@"Error registering server");
}
else
    NSLog(@"Connected");
[[NSRunLoop currentRunLoop] configureAsServer];
}

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application

//Getting an Vended Object
server = [NSConnection rootProxyForConnectionWithRegisteredName:@"server" host:nil];


if(nil == server)
{
    NSLog(@"Error: Failed to connect to server.");
}
else
{

    //setProtocolForProxy is a method of NSDistantObject
    [server setProtocolForProxy:@protocol(MYMessageServerProtocol)];
    [server addMessageClient:self];
    [server broadcastMessageString:[NSString stringWithFormat:@"Connected: %@ %d\n",
                                    [[NSProcessInfo processInfo] processName],
                                    [[NSProcessInfo processInfo] processIdentifier]]];
}

}

- (void)appendMessageString:(NSString *)aString

{

NSRange    appendRange = NSMakeRange([[_messageView string] length], 0);

// Append text and scroll if neccessary
[_messageView replaceCharactersInRange:appendRange withString:aString];
[_messageView scrollRangeToVisible:appendRange];

}

- (void)addMessageClient:(id)aClient

{

if(nil == _myListOfClients)
{
    _myListOfClients = [[NSMutableArray alloc] init];
}
[_myListOfClients addObject:aClient];
NSLog(@"Added client");

}

- (BOOL)removeMessageClient:(id)aClient

{

[_myListOfClients removeObject:aClient];
NSLog(@"Removed client");
return YES;

}

- (void)broadcastMessageString:(NSString *)aString

{

NSLog(@"Msg is %@",aString);
self.logStatement = aString;
[_myListOfClients makeObjectsPerformSelector:@selector(appendMessageString:)
                                  withObject:aString];

}

@protocol MYMessageServerProtocol
- (void)addMessageClient:(id)aClient;
- (BOOL)removeMessageClient:(id)aClient;
- (void)broadcastMessageString:(NSString *)aString;

1 个答案:

答案 0 :(得分:0)

您尚未显示MYMessageServerMYMessageServerProtocol的代码,特别是-addMessageClient:方法。但是,一旦您向服务器传递了对客户端中对象的引用,服务器就可以像正常一样向该对象发送消息,并且该消息将通过D.O.发送。给客户。

因此,客户端通过self-addMessageClient:(其应用程序委托)发送到服务器。服务器可以简单地调用它在-addMessageClient:实现中接收的对象上的方法,并调用客户端应用程序委托对象上的方法。服务器可以在某处保留该引用,例如实例变量中的客户端数组,并且如果需要,也可以在以后继续向客户端发送消息。服务器将在连接关闭时清除该引用,它可以从NSConnection发布的通知中检测到。