请检查一下这个例子:https://jsfiddle.net/ndp0w3L1/2/embedded/result/
如果您将y轴上的section.diceswrap
旋转为90度作为示例中的第二个骰子:transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg);
,则轴的其余部分的旋转相同,它会发生碰撞并仅上下移动
这是在FF和webkit中。 我错过了什么,因为看起来旋转实际上是实现为2D并且没有真正的3D,如果你以直角翻转平面,其余的轴会发生碰撞。
HTML:
<div class="dice_container">
<section id="done" class="diceswrap">
<div class="dice">
<section class="dice_plane">
<div class="face one zindx1">
<span></span>
</div>
<div class="face two">
<span></span>
<span></span>
</div>
<div class="face three"> <span></span>
<span></span>
<span></span>
</div>
<div class="face four"> <span></span>
<span></span>
<span></span>
<span></span>
</div>
<div class="face five">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
<div class="face six">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
</section>
</div>
</section>
</div>
CSS:
body, pre {
font: normal normal normal 100 % /20px Arial, Helvetica, sans-serif;
}
.dice_container {
padding: 10 % ;
text - align: center;
background - color: #333;
}
.diceswrap {
width: 178px;
height: 178px;
display: inline-block;
}
.dice {
width: 104px;
height: 104px;
margin: 0 auto;
position: relative;
}
.face {
padding: 12px;
width: 104px;
height: 104px;
display: block;
position: absolute;
box-sizing: border-box;
background-color: # e7e7e7;
border: 1 px solid# ccc;
}
.face span {
width: 24 px;
height: 24 px;
display: block;
position: absolute;
background - color: #333;
box-shadow: inset 0 3px # 111,
inset 0 - 3 px #555;
}
.one span {
top: 50%;
left: 50%;
margin: -12px 0 0 -12px;
}
.two span:nth-of-type(1) {
left: 12px;
}
.two span:nth-of-type(2) {
top: 68px;
left: 68px;
}
.three span:nth-of-type(1) {
left: 12px;
}
.three span:nth-of-type(2) {
top: 50%;
left: 50%;
margin: -12px 0 0 -12px;
}
.three span:nth-of-type(3) {
top: 68px;
left: 68px;
}
.four span:nth-of-type(1) {
left: 12px;
}
.four span:nth-of-type(2) {
left: 68px;
}
.four span:nth-of-type(3) {
top: 68px;
left: 12px;
}
.four span:nth-of-type(4) {
top: 68px;
left: 68px;
}
.five span:nth-of-type(1) {
left: 12px;
}
.five span:nth-of-type(2) {
left: 68px;
}
.five span:nth-of-type(3) {
top: 50%;
left: 50%;
margin: -12px 0 0 -12px;
}
.five span:nth-of-type(4) {
top: 68px;
left: 12px;
}
.five span:nth-of-type(5) {
top: 68px;
left: 68px;
}
.six span:nth-of-type(1) {
left: 12px;
}
.six span:nth-of-type(2) {
left: 68px;
}
.six span:nth-of-type(3) {
top: 50%;
left: 12px;
margin: -12px 0 0 0;
}
.six span:nth-of-type(4) {
top: 50%;
left: 68px;
margin: -12px 0 0 0;
}
.six span:nth-of-type(5) {
top: 68px;
left: 12px;
}
.six span:nth-of-type(6) {
top: 68px;
left: 68px;
}
.dice {
perspective: 1000px;
transform-style: preserve-3d;
transition: transform 0.5s linear;
}
.dice_plane {
position: absolute;
transform-style: preserve-3d;
transition: transform 0.4s linear;
transform: rotateX(0deg) rotateY(0deg) rotateZ(0deg);
width: 100%;
height: 100%;
}
.ftwo .dice_plane {
transform: rotateX(-90deg) rotateY(180deg) rotateZ(0deg) !important;
}
.fthree .dice_plane {
transform: rotateX(0deg) rotateY(-90deg) rotateZ(0deg) !important;
}
.ffour .dice_plane {
transform: rotateX(0deg) rotateY(90deg) rotateZ(0deg) !important;
}
.ffive .dice_plane {
transform: rotateX(0deg) rotateY(90deg) rotateZ(90deg) !important;
}
.fsix .dice_plane {
transform: rotateX(0deg) rotateY(180deg) rotateZ(0) !important;
}
.one {
transform: translateZ(52px);
rotateY(90deg);
}
.six {
transform: translateZ(-52px);
}
.three {
transform: translateX(52px) rotateY(90deg);
}
.four {
transform: translateX(-52px) rotateY(-90deg);
}
.five {
transform: translateY(52px) rotateX(90deg);
}
.two {
transform: translateY(-52px) rotateX(-90deg);
}
jsfiddle:http://jsfiddle.net/ndp0w3L1/2/
感谢您的帮助
答案 0 :(得分:0)
这是我在研究中发现的:
rotateX
,rotateY
变换属性分别围绕水平轴和垂直轴旋转对象,第三个rotateZ
围绕第三个向量旋转。
rotateX(0deg) rotateY(90deg) rotateZ(0deg)
情景中的这个向量与水平X轴在同一平面上,因此X,Y的旋转都会发生碰撞。
您可以向任意方向赋予矢量,以便有问题
rotateX(0deg) rotateY(90deg) rotateZ(0deg)
相当于
rotateX(0deg) rotateY(90deg) rotate3d(0,0,1, 0deg)
和rotate3d(1,0,0, 0deg)
将恢复3d中的旋转。
因此任何轴都可以放入rotate3d
格式