我需要在另一个位图的画布(主Bitmap)上绘制旋转的位图。但我不知道如何。
我尝试使用TBitMap.Rotate方法旋转位图,然后使用TCanvas.DrawBitmap方法在主BitMap上绘制,但需要花费大量时间(我需要绘制~100个不同角度的相同位图):
如何在没有1步和2步的情况下立即绘制旋转的位图?
示例:
var
Form1: TForm1;
MainBMP: TBitMap;
SomeItem: TBitMap;
buffBMP: TBitMap;
implementation
{$R *.fmx}
procedure TForm1.FormCreate(Sender: TObject);
begin
MainBMP := TBitMap.Create;
MainBMP.SetSize(screen.Width, screen.Height);
SomeItem := TBitMap.Create;
SomeItem.SetSize(50, 50);
with SomeItem.Canvas do
begin
BeginScene;
FillRect(rectF(0, 0, 50, 50), 5, 20, allCorners, 1);
EndScene;
end;
buffBMP := TBitMap.Create;
end;
procedure TForm1.Timer1Timer(Sender: TObject);
var
i: integer;
rect, sizeRect: TRectF;
begin
MainBMP.Canvas.BeginScene;
MainBMP.Canvas.Clear($FF777777);
for i := 1 to 10000 do
begin
buffBMP.Assign(SomeItem);
buffBMP.Rotate(random(360));
sizeRect := rectF(0, 0, buffBMP.Width, buffBMP.Height);
rect := sizeRect;
rect.Offset(random(1200), random(600));
MainBMP.Canvas.DrawBitmap(buffBMP, sizeRect, rect, 1);
end;
MainBMP.Canvas.EndScene;
Form1.Canvas.BeginScene;
Form1.Canvas.DrawBitmap(MainBMP, ClientRect, ClientRect, 1);
Form1.Canvas.EndScene;
end;
不
buffBMP.Rotate(random(360));
需要16-32毫秒。使用此方法:~8500 ms
我正在寻找像
这样的方法TCanvas.DrawBitmap(const ABitmap: TBitmap; const SrcRect, DstRect: TRectF; const AOpacity: Single; const HighSpeed: Boolean);
但添加了角度:单参数
机器人。 FMX。
感谢。
答案 0 :(得分:2)
You should use a transformation Matrix
instead of the Rotate
method on the bitmap.
Such could look like:
procedure TForm1.Timer1Timer(Sender: TObject);
var
I: Integer;
R: TRectF;
SaveMatrix: TMatrix;
Matrix: TMatrix;
begin
MainBMP.Canvas.BeginScene;
MainBMP.Canvas.Clear($FF777777);
SaveMatrix := MainBmp.Canvas.Matrix;
for I := 1 to 1000 do
begin
BuffBMP.Assign(SomeItem);
R := RectF(0, 0, BuffBMP.Width, BuffBMP.Height);
Matrix := CreateRotationMatrix(DegToRad(Random(360)));
Matrix.m31 := Random(1200);
Matrix.m32 := Random(600);
MainBMP.Canvas.SetMatrix(Matrix);
MainBMP.Canvas.DrawBitmap(buffBMP, R, R, 1, True);
end;
MainBMP.Canvas.SetMatrix(SaveMatrix);
MainBMP.Canvas.EndScene;
Canvas.BeginScene;
Canvas.DrawBitmap(MainBMP, ClientRect, ClientRect, 1);
Canvas.EndScene;
end;