应用内购买设置的密码表示您输入的Apple ID即使是正确的也不能是字体

时间:2015-08-11 02:12:09

标签: swift sprite-kit in-app-purchase storekit

当我在提示符上升后输入我的密码时,它会向我询问密码,即使它的密码是正确的。密码不能喜欢"您输入的Apple ID无法满足您的密码不正确。并且删除添加按钮不会执行任何操作

代码:

   import Foundation
   import AVFoundation
    import SpriteKit
    import GameKit
   import UIKit
   import StoreKit




         class ThirdScene: SKScene, SKPaymentTransactionObserver, SKProductsRequestDelegate {



let RemoveaddsButton = SKSpriteNode(imageNamed: "PlayAltenative")
let RestorePurchases = SKSpriteNode(imageNamed: "StopButton")
var iAdLabel = SKLabelNode()






override func didMoveToView(view: SKView) {
        SKPaymentQueue.defaultQueue().addTransactionObserver(self)
        //----------------------------------------------
    iAdLabel.text = "I am An Advertisment"
    iAdLabel.fontSize = 20
    iAdLabel.zPosition = 20
    iAdLabel.fontColor = SKColor.whiteColor()
    iAdLabel.position = CGPoint(x: self.frame.size.width/2, y: self.frame.size.height * 0.70)
    self.addChild(iAdLabel)
    //-----------------------------------------------------------------------
    self.RemoveaddsButton.position = CGPoint(x: self.frame.size.width * 0.70, y: self.frame.size.height * 0.20)
    RemoveaddsButton.zPosition = 100
    RemoveaddsButton.size = CGSize(width: 115, height: 170)
    self.addChild(self.RemoveaddsButton)
    //-----------------------------------------------------
    self.RestorePurchases.position = CGPoint(x: self.frame.size.width * 0.10, y: self.frame.size.height * 0.20)
    RestorePurchases.zPosition = 100
    RestorePurchases.size = CGSize(width: 115, height: 170)
    self.addChild(self.RestorePurchases)







    if(SKPaymentQueue.canMakePayments()) {
        println("IAP is enabled, loading")
        var productID:NSSet = NSSet(objects: "SkateLinesNolliePackage")
        var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID as Set<NSObject>)
        request.delegate = self
        request.start()
    } else {
        println("please enable IAPS")
    }
    }

    var list = [SKProduct]()
    var p = SKProduct()

    func buyProduct() {
        println("buy " + p.productIdentifier)
        var pay = SKPayment(product: p)
        SKPaymentQueue.defaultQueue().addTransactionObserver(self)
        SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
    }

    func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
        println("product request")
        var myProduct = response.products

        for product in myProduct {
            println("product added")
            println(product.productIdentifier)
            println(product.localizedTitle)
            println(product.localizedDescription)
            println(product.price)

            list.append(product as! SKProduct)
        }
    }
    func removeAd() {
        iAdLabel.position = CGPoint(x: self.frame.size.width/2, y: self.frame.size.height * 9.70)
    }

    func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
        println("transactions restored")

        var purchasedItemIDS = []
        for transaction in queue.transactions {
            var t: SKPaymentTransaction = transaction as! SKPaymentTransaction

            let prodID = t.payment.productIdentifier as String

            switch prodID {
            case "SkateLinesNolliePackage":
                removeAd()


            default:
                println("IAP not setup")
            }

        }

        var alert = UIAlertView(title: "Thank You", message: "Your purchase(s) were restored. You may have to restart the app before banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
        alert.show()
    }


    func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
        println("add paymnet")

        for transaction:AnyObject in transactions {
            var trans = transaction as! SKPaymentTransaction
            println(trans.error)

            switch trans.transactionState {

            case .Purchased, .Restored:
                println("buy, ok unlock iap here")
                println(p.productIdentifier)

                let prodID = p.productIdentifier as String
                switch prodID {
                case "SkateLinesNolliePackage":

                    //Here you should put the function you want to execute when the purchase is complete
                    var alert = UIAlertView(title: "Thank You", message: "You may have to restart the app before the banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
                    alert.show()
                default:
                    println("IAP not setup")
                }

                queue.finishTransaction(trans)
                break;
            case .Failed:
                println("buy error")
                queue.finishTransaction(trans)
                break;
            default:
                println("default")
                break;

            }
        }
    }

    func finishTransaction(trans:SKPaymentTransaction)
    {
        println("finish trans")
    }
    func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
    {
        println("remove trans");
    }




override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
    for touch: AnyObject in touches {

        name = "RemoveaddsButton"
        let location = touch.locationInNode(self)
        if self.nodeAtPoint(location) == self.RemoveaddsButton {
            for product in list {
                var prodID = product.productIdentifier
                if(prodID == "SkateLinesNolliePackage") {
                    p = product
                    buyProduct()  //This is one of the functions we added earlier
                    break;


            }
        }
    }

        let location1 = touch.locationInNode(self)
        if self.nodeAtPoint(location1) == self.RestorePurchases {
            SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
            SKPaymentQueue.defaultQueue().addTransactionObserver(self)
        }
    }

   }
    }

1 个答案:

答案 0 :(得分:0)

听起来你需要一个沙盒测试仪。转到iTunes Connect,单击我的应用程序,然后单击您创建的应用程序。接下来,单击预发布。之后,单击内部测试人员。完成后,单击用户和角色。然后,单击沙箱测试程序并使用未在任何其他Apple标识中使用的假电子邮件和密码创建测试程序。然后,应用内购买应该使用该ID。