我很确定这段代码应该在文字一词的屏幕上画一个椭圆形。但是,这个词全部出现,屏幕的其余部分是黑色的。这似乎发生在任何原始形状。我想我认为java相当不错,但图形化的东西对我来说真的很混乱。我很有智慧,任何帮助都会受到赞赏。
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.util.ArrayList;
public class Game extends JPanel implements Runnable {
int W = 4;
int H = 3;
int windowSize = 300;
boolean running;
static boolean drawHitBoxes = true;
int FPSLimit = 30;
private Thread thread;
private BufferedImage buffer;
private Graphics2D g;
public Game() {
super();
setPreferredSize(new Dimension(W * windowSize, H * windowSize));
setFocusable(true);
requestFocus();
}
public void addNotify() {
super.addNotify();
if (thread == null) {
thread = new Thread(this);
thread.start();
}
}
public void run() {
running = true;
buffer = new BufferedImage(W * windowSize, H * windowSize,
BufferedImage.TYPE_INT_RGB);
g = (Graphics2D) buffer.getGraphics();
// citList.add(new Citizen(200, 200, "Joe"));
long startTime;
long waitTime;
long frameTime = 1000 / FPSLimit; // /How long one frame should take
long currentFrameTime;
while (running) {
startTime = System.nanoTime(); // record when loop starts
gameUpdate();
gameRender();
gameDraw();
// Calculate how long the current frame took
currentFrameTime = (System.nanoTime() - startTime) / 1000000;
waitTime = frameTime - currentFrameTime;
try {
Thread.sleep(waitTime);
} catch (Exception e) {
} // Sleep for the remaining time
}
}
private void gameUpdate() {
// for(Citizen i:citList){i.update();} //Update citizens
}
private void gameRender() {
g.setColor(Color.WHITE);
g.drawOval(100, 100, W - 100, H - 100);
g.setColor(Color.WHITE);
g.drawString("Text.", 100, 100);
System.out.println("Drawing white box.");
// for(Citizen i:citList){i.draw(g);} //Draw citizens
}
private void gameDraw() {
Graphics gMain = this.getGraphics();
gMain.drawImage(buffer, 0, 0, null);
}
}
答案 0 :(得分:3)
g.drawOval(100, 100, W-100, H-100);
W为4,H为3,因此W-100
为-96且H-100
为-97,使得第3和第4个参数为负,这对{{{0}没有意义1}}方法,因为椭圆的宽度和高度怎么能是负的。解决方案:确保在调用此方法时仅使用有意义的正参数。可能你想要的是:
Graphics#drawOval(...)
顺便说一下,我自己,我更喜欢使用被动图形,绘制paintComponent并且每当我看到具有Graphics或Graphics2D实例字段的Swing代码时我都很害怕..而且你的代码看起来不遵守Swing线程规则,因为它似乎从Swing事件线程中进行Swing调用。
答案 1 :(得分:3)
我认为最好创建paintComponent方法并在那里传输gameRender和gameDraw,并在while循环中用repaint()替换它们的方法调用。这是有效的代码。
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.util.ArrayList;
public class Game extends JPanel implements Runnable {
int W = 4;
int H = 3;
int windowSize = 300;
boolean running;
static boolean drawHitBoxes = true;
int FPSLimit = 30;
private Thread thread;
private BufferedImage buffer;
private Graphics2D g;
public Game() {
super();
setPreferredSize(new Dimension(W * windowSize, H * windowSize));
setFocusable(true);
requestFocus();
}
public void addNotify() {
super.addNotify();
if (thread == null) {
thread = new Thread(this);
thread.start();
}
}
public void run() {
running = true;
buffer = new BufferedImage(W * windowSize, H * windowSize,
BufferedImage.TYPE_INT_RGB);
g = (Graphics2D) buffer.getGraphics();
// citList.add(new Citizen(200, 200, "Joe"));
long startTime;
long waitTime;
long frameTime = 1000 / FPSLimit; // /How long one frame should take
long currentFrameTime;
while (running) {
startTime = System.nanoTime(); // record when loop starts
gameUpdate();
//gameRender();
//gameDraw();
repaint();
// Calculate how long the current frame took
currentFrameTime = (System.nanoTime() - startTime) / 1000000;
waitTime = frameTime - currentFrameTime;
try {
Thread.sleep(waitTime);
} catch (Exception e) {
} // Sleep for the remaining time
}
}
private void gameUpdate() {
// for(Citizen i:citList){i.update();} //Update citizens
}
private void gameRender() {
g.setColor(Color.WHITE);
//g.drawOval(100, 100, W - 100, H - 100);
g.drawOval(100, 100, 100, 100);
g.setColor(Color.WHITE);
g.drawString("Text.", 100, 100);
//System.out.println("Drawing white box.");
// for(Citizen i:citList){i.draw(g);} //Draw citizens
}
private void gameDraw(Graphics gMain) {
//Graphics gMain = this.getGraphics();
gMain.drawImage(buffer, 0, 0, null);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
gameRender();
gameDraw(g);
}
}
正如@Hovercraft在他的回答中指出的那样,W-100和H-100代码为“g.drawOval(100,100,W-100,H-100);”会产生负数。我不确切地知道你想在那里得到什么值,但我只是用100替换它们只是为了消除这个bug。