我正在开发一个游戏。我有一个AlertDialog用于退出游戏但是当我按下cancle按钮ao alertDialog我的游戏停止了3秒钟并再次恢复。我已实现此代码,但文本在屏幕中央不可见。 我想要的东西是当我在屏幕上按下cancle按钮3 2 1文本显示并且在显示1文本不可见之后再次开始游戏。 这是我的代码
public class Game extends Activity {
MediaPlayer backgroungMusic;
Toast toast;
TextView textView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_game);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
//turn title off
requestWindowFeature(Window.FEATURE_NO_TITLE);
// set full screen
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new GamePanel(this));
backgroungMusic = MediaPlayer.create(Game.this, R.raw.music);
backgroungMusic.setLooping(true);
backgroungMusic.start();
}
@Override
protected void onPause()
{
super.onPause();
backgroungMusic.release();
finish();
System.exit(0);
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
// GamePanel.thread.setStoped(true);
GamePanel.thread.setRunning(false);
// in the next line of code we also style the dialog through xml which i put in styles
AlertDialog alertDialog = new AlertDialog.Builder(this,R.style.myBackgroundStyle).create();
alertDialog.setTitle("Exit Alert");
alertDialog.setMessage("Do you really want to exit the Game?");
alertDialog.setButton("Quit", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//Best way is firstly use finish() and after that use System.exit(0) to clear static variables. It will give you some free space.
// A lot of applications leave working processes and variables what makes me angry. After 30 minutes of using memory is full and i have to run Task Manager - Lvl 2 clear memory
finish();
System.exit(0);
return;
}
});
alertDialog.setButton2("Cancle", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
// dialog.cancel();
// GamePanel.thread.resume();
// When user press the "Cancle" button then game resume for 3 seconds then start again
// dialog.dismiss();
// Here is the Code of the toasts and each toast appear with delay of one second.
final Handler handler = new Handler();
final TextView textView = (TextView) findViewById(R.id.textView123);
final java.util.concurrent.atomic.AtomicInteger n = new AtomicInteger(3);
final Runnable counter = new Runnable() {
@Override
public void run() {
if(n.getAndDecrement() >= 1 )
handler.postDelayed(this, 1000);
else {
GamePanel.thread.setRunning(true);
}
}
};
handler.postDelayed(counter, 1000);
return;
}
}
);
alertDialog.show();
return true;
}
return super.onKeyDown(keyCode, event);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_game, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
这是xml布局中的textview。
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin" tools:context=".Game">
<TextView
android:id="@+id/textView123"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:paddingRight="10dip"
android:textSize="50dp" />
请帮助我谢谢!
答案 0 :(得分:1)
您不需要dialog.dismiss();
您还遇到final TextView textView = (TextView) findViewById(R.id.textView123);
正在寻找对话框视图而不是活动所在位置的问题的问题,Logcat
中是否没有错误?您需要在某个时候致电textView.setText
,但我希望您能获得NullPointerException
我要做的是使用对活动的回调,最好通过创建DialogFragment来实现。
public class MyDialogFragment extends DialogFragment {
public MyDialogFragment newInstance() {
MyDialogFragment fragment = new MyDialogFragment();
return fragment;
}
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity(), R.style.myBackgroundStyle);
builder.setTitle("Exit Alert");
builder.setMessage("Do you really want to exit the Game?");
builder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
if (getActivity() instanceof DialogClickListener) {
((DialogClickListener) getActivity()).onPositive();
}
}
});
return builder.create();
}
}
public interface DialogClickListener {
void onPositive();
}
public class MyActivity extends Activity implements DialogClickListener {
private TextView textView; //rename this
public void onCreate(...) {
...
textView = (TextView) findViewById(R.id.textView123);
}
public void showExitDialog() {
FragmentManager fm = getSupportFragmentManager();
MyDialogFragment exitDlg = (MyDialogFragment) fm.findFragmetByTag(MyDialogFragment.TAG);
if (exitDlg != null && exitDlg.isAdded()) {
exitDlg.dismiss();
}
exitDlg = MyDialogFragment.newInstance();
exitDlg.show(fm, AddEditDialogFragment.TAG);
}
public void onPositive() {
final Handler handler = new Handler();
final java.util.concurrent.atomic.AtomicInteger n = new AtomicInteger(3);
final Runnable counter = new Runnable() {
@Override
public void run() {
if (n.getAndDecrement() >= 1 ) {
handler.postDelayed(this, 1000);
} else {
GamePanel.thread.setRunning(true);
}
textView.setText(String.valueOf(n));
}
};
handler.postDelayed(counter, 1000);
}
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
showExitDialog()
}
}
}
答案 1 :(得分:-1)
在RelativeLayout中,您可以使用centerInParent:
print_car_and_speed