我的问题是,在每个关键帧之后,矩形的x和y位置应随机变化。 现在只有当我启动程序时,矩形位置是随机设置的,而不是动画本身。
我怎么能这样做,非常感谢...
public class TimeLines extends Application {
private Rectangle rectBasicTimeline;
private Timeline timeline;
@Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Do Animation");
int x = new Random().nextInt(500);
int y = new Random().nextInt(400);
rectBasicTimeline = new Rectangle(x, y, 100, 50);
rectBasicTimeline.setFill(Color.RED);
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
final Timeline timeline = new Timeline();
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.setAutoReverse(true);
final KeyValue kx = new KeyValue(rectBasicTimeline.xProperty(), x + 200);
final KeyValue ky = new KeyValue(rectBasicTimeline.yProperty(), y + 200);
final KeyValue kScale = new KeyValue(rectBasicTimeline.scaleXProperty(), 2);
final KeyValue kFade = new KeyValue(rectBasicTimeline.opacityProperty(), 0);
final KeyFrame kf = new KeyFrame(Duration.millis(3000), kx, ky, kScale, kFade);
timeline.getKeyFrames().add(kf);
timeline.play();
}
});
AnchorPane root = new AnchorPane();
root.getChildren().addAll(btn, rectBasicTimeline);
Scene scene = new Scene(root, 800, 600);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
答案 0 :(得分:0)
您初始化随机数,因此初始化位置一次,并始终使用它。您需要做的是执行一次动画循环,然后在当前动画结束时创建一个新动画。
示例:
import java.util.Random;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class TimeLines extends Application {
private Rectangle rectBasicTimeline;
@Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Do Animation");
int x = new Random().nextInt(500);
int y = new Random().nextInt(400);
rectBasicTimeline = new Rectangle(x, y, 100, 50);
rectBasicTimeline.setFill(Color.RED);
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
play();
}
});
AnchorPane root = new AnchorPane();
root.getChildren().addAll(btn, rectBasicTimeline);
Scene scene = new Scene(root, 800, 600);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
private void play() {
double x = new Random().nextInt(500);
double y = new Random().nextInt(400);
final Timeline timeline = new Timeline();
// cycle count = 2 because of autoreverse
timeline.setCycleCount(2);
timeline.setAutoReverse(true);
final KeyValue kx = new KeyValue(rectBasicTimeline.xProperty(), x + 200);
final KeyValue ky = new KeyValue(rectBasicTimeline.yProperty(), y + 200);
final KeyValue kScale = new KeyValue(rectBasicTimeline.scaleXProperty(), 2);
final KeyValue kFade = new KeyValue(rectBasicTimeline.opacityProperty(), 0);
final KeyFrame kf = new KeyFrame(Duration.millis(1000), kx, ky, kScale, kFade);
timeline.getKeyFrames().add(kf);
timeline.setOnFinished(e -> {
// create new animation after this animation finishes
play();
});
timeline.play();
}
/**
* @param args
* the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
我不建议采用这种方法,例如: G。当您多次单击该按钮时,会遇到多个时间轴的问题。但我没有任何关于你想要做什么的信息,所以我会留下它。
答案 1 :(得分:0)
我同意@Roland,无需创建多个时间轴。重新点击该按钮只需使用新的KeyFrame重新启动时间轴:
public class StarFall extends Application
{
private Polygon star;
private Timeline timeline;
private final double shs = 5.0; // Star Hand Size
private final Random random = new Random();
@Override
public void start( Stage primaryStage )
{
// init shape
Pos initPos = getRandomPos();
star = new Polygon();
star.setLayoutX( initPos.x );
star.setLayoutY( initPos.y );
star.setFill( Color.YELLOW );
// the shape
star.getPoints().addAll( new Double[]
{
0.0, shs * 3,
shs * 2, shs * 2,
shs * 3, 0.0,
shs * 4, shs * 2,
shs * 6, shs * 3,
shs * 4, shs * 4,
shs * 3, shs * 6,
shs * 2, shs * 4
} );
// init timeline
timeline = new Timeline();
timeline.setCycleCount( Timeline.INDEFINITE );
timeline.setAutoReverse( true );
// init button
Button btnStart = new Button( "Do Animation" );
btnStart.setOnAction( ( e ) -> playNextKeyFrame() );
Button btnStop = new Button( "Stop Animation" );
btnStop.setLayoutX( 200 );
btnStart.setLayoutX( 0 );
btnStop.setOnAction( ( e ) -> timeline.stop() );
// init scene with root
AnchorPane root = new AnchorPane( btnStart, btnStop, star );
Scene scene = new Scene( root, 800, 600 );
// show
primaryStage.setScene( scene );
primaryStage.show();
}
private void playNextKeyFrame()
{
// generate next random start and end positions for star
Pos startPos = getRandomPos();
Pos endPos = getRandomPos();
// initial values (resetting)
star.setLayoutX( startPos.x );
star.setLayoutY( startPos.y );
star.setScaleX( 1 );
star.setScaleY( 1 );
star.setOpacity( 1 );
// target values
KeyValue kx = new KeyValue( star.layoutXProperty(), endPos.x );
KeyValue ky = new KeyValue( star.layoutYProperty(), endPos.y );
KeyValue kScaleX = new KeyValue( star.scaleXProperty(), 3 );
KeyValue kScaleY = new KeyValue( star.scaleYProperty(), 3 );
KeyValue kFade = new KeyValue( star.opacityProperty(), 0.0 );
// delay animation before start. Use this instead of THread.sleep() !!
timeline.setDelay( Duration.millis( random.nextInt( 2000 ) + 100 ) );
// restart timeline with new values
timeline.stop();
timeline.getKeyFrames().clear();
timeline.getKeyFrames().add( new KeyFrame( Duration.millis( 3000 ),
( e ) -> playNextKeyFrame(), kx, ky, kFade, kScaleX, kScaleY ) );
timeline.play();
}
private Pos getRandomPos()
{
int x = random.nextInt( 500 );
int y = random.nextInt( 400 );
Pos p = new Pos();
p.x = x + 200;
p.y = y + 200;
return p;
}
private class Pos
{
int x;
int y;
}
public static void main( String[] args )
{
launch( args );
}
}