我正在尝试使用contentOverlayView为AVPlayerViewController添加一个额外的按钮。问题是我只想在播放器的控件显示时显示按钮。我觉得在这个阶段这是不可能的,但我想确定。有人可以确认目前是否可以这样做?
答案 0 :(得分:1)
假设您正在全屏运行AVPlayerViewController,您可以将UITapGestureRecognizer添加到控制器的视图中。但是需要一些UIGestureRecognizerDelegate方法。我将子视图添加到AVPlayerViewController的视图而不是contentOverlayView。
let controller = AVPlayerViewController()
controller.player = self.player
let yourView = controller.view
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(VideoPlayer.onCustomTap(_:)))
tapGestureRecognizer.numberOfTapsRequired = 1;
tapGestureRecognizer.delegate = self
yourView.addGestureRecognizer(tapGestureRecognizer)
self.yourSubView = YourView()
controller.view.addSubview(yourSubView)
parentViewController.modalPresentationStyle = .FullScreen;
parentViewController.presentViewController(controller, animated: false, completion: nil)
将UIGestureRecognizerDelegate添加到您的班级,并检查任何触摸视图的高度和宽度是否为屏幕高度和宽度。这显然是hacky,但我发现这是让这个接近工作的唯一方法。玩家控制喜欢在游戏中消失5秒并在最后重新出现...这可能是AVPlayer观察者可以解决的。我尝试过这条路线,像ffwd按钮这样的东西会让我放弃这个自定义播放器。
extension VideoPlayer: UIGestureRecognizerDelegate {
func onCustomTap(sender: UITapGestureRecognizer) {
if yourSubView.alpha > 0{
UIView.animateWithDuration(0.5, animations: {
self.yourSubView.alpha = 0;
})
} else {
UIView.animateWithDuration(0.5, animations: {
self.yourSubView.alpha = 1;
})
}
}
public func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if let _touchView = touch.view {
let screenRect:CGRect = UIScreen.mainScreen().bounds
let screenWidth :CGFloat = screenRect.size.width;
let screenHeight:CGFloat = screenRect.size.height;
if _touchView.bounds.height == screenHeight && _touchView.bounds.width == screenWidth{
return true
}
}
return false
}
public func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}